|
|
|
Bert Bongers
The paper discusses the role of artistic expression and practices in extending realities. It presents a reflection and framework for VR/AR/MxR, Virtual Reality to Augmented or Mixed, or Extended Realities, as a continuum from completely virtual to mixed ...
ver más
|
|
|
|
|
|
|
Constantin Popp and Damian T. Murphy
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied...
ver más
|
|
|
|
|
|
|
Galina Artyushina and Olga A. Sheypak
Listening is one of the most difficult language skills among the four communication competences; however, it has received much less time in English learning than the other three (reading, writing, and speaking). Also, listening is often claimed to be a p...
ver más
|
|
|
|
|
|
|
Romain Michon, Julius Orion Smith, Matthew Wright, Chris Chafe, John Granzow and Ge Wang
Two concepts are presented, extended, and unified in this paper: mobile device augmentation towards musical instruments design and the concept of hybrid instruments. The first consists of using mobile devices at the heart of novel musical instruments. Sm...
ver más
|
|
|
|
|
|
|
Jonathan Adedayo Odukoya,Olajide Adekeye,Sola Okunlola
Pág. pp. 160 - 169
Over the years, technology appears to be making life easier and better. However, in some instances, it appears technology is counterproductive. Mobile learning devices, as the name suggests, have been developed to facilitate learning on the move.&n...
ver más
|
|
|
|
|
|
|
Herman Tolle,Kohei Arai
Pág. pp. 24 - 28
Head movement has been found to be a natural way of interaction. It can be used as an alternative control method and provides accessibility for users when used in human computer interface solutions. The combination of Head-mounted displays (HMDs) with mo...
ver más
|
|
|
|
|
|
|
Marylene Saldon Eder,John Maruel L. Diaz,Joanne Ruth S. Madela,Marife U. Mag-usara,Dhally Dith M. Sabellano
Pág. pp. 59 - 63
FillMeApp is an interactive mobile game application which is a supplementary learning material intended for children with Autism that helps them motivate in their learning process. This game application is focus mainly on Science basically on identifying...
ver más
|
|
|
|
|
|
|
Dionysios Politis,George Piskas,Miltiadis Tsaligopoulos,George Kyriafinis
Pág. pp. 58 - 63
In this paper the framework of Computer Music interfaces is convolved within the context of Human Computer Interaction (HCI) to produce metaphors and paradigms that engulf differential tunings within adaptable mobile device screens. A presentation of the...
ver más
|
|
|
|
|
|
|
Carlos Alberto Scolari,Juan Miguel Aguado,Claudio Feij
Pág. pp. 29 - 38
The paper is grounded in the idea that a theory of mobile media, like that of any other scientific discourse, must be built on solid conceptual and taxonomical bases. Within this context the paper brings together previous fragmented approaches to studyin...
ver más
|
|
|
|
|
|
|
Alexis Koster
With the ever-increasing speed of the Internet and the ever-increasing power of personal computers and mobile devices, illegal downloading affects not only recorded music, but also movies and other medias. To stem the loss of revenues caused to copyright...
ver más
|
|
|
|