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Eugenia I. Toki, Jenny Pange, Giorgos Tatsis, Konstantinos Plachouras and Ioannis G. Tsoulos
Autism Spectrum Disorder is known to cause difficulties in social interaction and communication, as well as repetitive patterns of behavior, interests, or hobbies. These challenges can significantly affect the individual?s daily life. Therefore, it is cr...
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Ghulam Rasool, Yasir Hussain, Tariq Umer, Jawad Rasheed, Sook Fern Yeo and Fatih Sahin
Software design patterns have a proven impact on the quality of software applications and the development process of an application. The success of design patterns in the software industry has attracted mobile game developers and researchers to apply pat...
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Nikola Lakic, Andrija Bernik and Andrej Cep
Gacha games are the most dominant games on the mobile market. These are free-to-play games with a lottery-like system, where the user pays with in-game currency to enter a draw in order to obtain the character or item they want. If a player does not obta...
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Robertas Dama?evicius, Rytis Maskeliunas and Tomas Bla?auskas
A serious game is a type of game that is designed for a primary purpose other than entertainment. Instead, serious games are intended to achieve specific goals, such as education, training, or health promotion. The goal of serious games is to engage play...
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Donghyun Youm and Jungyoon Kim
The genre characteristics of RPG (role-playing game), which have high expectations for high sales and continuous profit generation, have created a phenomenon that has attracted many developers to become interested in the RPG market. However, recently, RP...
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Igor V. Evchenko,Ekaterina D. Rozinko,Elizaveta A. Morgacheva
Pág. 84 - 88
This article analyzes the trend in the development of mobile products, the volume of investments and the number of applications in the global market. The life cycle process of software product development is considered, the main production problems are h...
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Eduardo Rodriguez-Barcenilla and Félix Ortega-Mohedano
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Iikka Paajala, Jesse Nyyssölä, Juho Mattila and Pasi Karppinen
The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile g...
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Luis Omar Alpala, Darío J. Quiroga-Parra, Juan Carlos Torres and Diego H. Peluffo-Ordóñez
Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging ?hands-...
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Fernando Reinaldo Ribeiro, Arlindo Silva, Ana Paula Silva and José Metrôlho
With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location s...
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