|
|
|
Min-Chul Shin, Dae-Hoon Lee, Albert Chung and Yu-Won Kang
This study explores the comprehensive understanding of taekwondo, the application of fourth industrial revolution technologies in various kinds of sports, the development of taekwondo through artificial intelligence (AI), and essential technology in the ...
ver más
|
|
|
|
|
|
|
Makrina Viola Kosti, Maurice Benayoun, Nefeli Georgakopoulou, Sotiris Diplaris, Theodora Pistola, Vasileios-Rafail Xefteris, Athina Tsanousa, Kalliopi Valsamidou, Panagiota Koulali, Yash Shekhawat, Piera Sciama, Ilias Kalisperakis, Stefanos Vrochidis and Ioannis Kompatsiaris
Demographic change confronts us with an ever-increasing number of elderly people who face isolation and socialization issues. Background: The main challenge of this study is to inject emotional and aesthetic aspects into the design process of a virtual r...
ver más
|
|
|
|
|
|
|
Der-Lor Way and Yu-Hsien Wei
Chinese traditional glove puppetry is a folk art with a long history. It is worth inheriting and safeguarding this distinguished intangible cultural traditional art using virtual reality. With this background, this study integrates the digital resources ...
ver más
|
|
|
|
|
|
|
Amalia Ortiz and Sonia Elizondo
Virtual Reality is expanding its use to several fields of application, including health and education. The continuous growth of this technology comes with new challenges related to the ways in which users feel inside these virtual environments. There are...
ver más
|
|
|
|
|
|
|
Belen Bermejo, Carlos Juiz, David Cortes, Jeroen Oskam, Teemu Moilanen, Jouko Loijas, Praneschen Govender, Jennifer Hussey, Alexander Lennart Schmidt, Ralf Burbach, Daniel King, Colin O'Connor and Davin Dunlea
During the last few years, learning techniques have changed, both in basic education and in higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) and Virtual Reality (AR). The combination of these technolog...
ver más
|
|
|
|
|
|
|
Marina Ricci, Alessandra Scarcelli and Michele Fiorentino
The design research and education landscapes are changing. The widespread development and use of technologies such as Mixed Reality (MR) and the diffusion of Head-Mounted Displays (HMDs) available at low cost are causing a shift in design education towar...
ver más
|
|
|
|
|
|
|
Ilmari Jyskä, Kaija Puura and Markku Turunen
Binaural Odyssey is a virtual reality relaxation application based on generative abstract animations and binaural sounds that react to the user?s head movements with the aim of influencing the user?s emotions.
|
|
|
|
|
|
|
Julio Cabero-Almenara, Carmen Llorente-Cejudo and Rosabel Martinez-Roig
The incorporation of mixed, virtual, and augmented reality into the educational context takes place in this study through the development of a 3D object shaped by the artistic expressions of the Church of the Annunciation in Seville. In a study of an exp...
ver más
|
|
|
|
|
|
|
Bert Bongers
The paper discusses the role of artistic expression and practices in extending realities. It presents a reflection and framework for VR/AR/MxR, Virtual Reality to Augmented or Mixed, or Extended Realities, as a continuum from completely virtual to mixed ...
ver más
|
|
|
|
|
|
|
Dorota Kaminska, Grzegorz Zwolinski, Hena Maloku, Mimoza Ibrani, Jo?e Guna, Matev? Pogacnik, Rain Eric Haamer, Gholamreza Anbarjafari, Lejla Abazi-Bexheti, Kristel Bozhiqi and Albana Halili
Higher educational institutions in Western Balkan countries strive for continuous development of their teaching and learning processes. One of the priorities is employing state-of-the-art technology to facilitate experience-based learning, and virtual an...
ver más
|
|
|
|