Resumen
This study explores the comprehensive understanding of taekwondo, the application of fourth industrial revolution technologies in various kinds of sports, the development of taekwondo through artificial intelligence (AI), and essential technology in the fourth industrial revolution while suggesting advanced science directions through a literature review. Literature was sourced from six internet search electronic databases, consisting of three English databases and three Korean databases, from January 2016 to August 2023. The literature indicated cases of sports convergence with the application of fourth industrial revolution technologies, such as the game of go, golf, table tennis, soccer, American football, skiing, archery, and fencing. These sports not only use big data but also virtual reality and augmented reality. Taekwondo is a traditional martial art that originated in Republic of Korea and gradually became a globally recognized sport. Since taekwondo?s competition analysis is an analysis in which researchers manually write events, it takes a very long time to analyze, and the scale of the analysis varies depending on the researcher?s tendencies. This study presented the development of an AI Taekwondo performance improvement analysis and evaluation system and a metaverse-based virtual Taekwondo pumsae/fighting coaching platform through an AI-based motion tracking analysis method.