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Chao-Ming Wang and Shih-Mo Tseng
As an ancient performing art, the puppet show was popular entertainment for early civilians. However, with the advance of media technology, traditional puppetry declined gradually, and old puppets became relics displayed in museums. In this study, an int...
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Ines Miguel-Alonso, Bruno Rodriguez-Garcia, David Checa and Andres Bustillo
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce the enjoyment of iVR experiences and, especially, learning achievements when presented in the classroom; an effect that the interactive tutorial proposed in this ...
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?olt Namestovski and Attila Kovari
This study examines the process of creating successful, engaging, interactive, and activity-based online educational materials, while taking the cognitive aspects of learners into account. The quality of online educational materials has become increasing...
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Adamantia G. Spatioti, Ioannis Kazanidis and Jenny Pange
Distance education is now a reality introducing a ?specific methodology of flexible and interactive multiform learning?. Due to its characteristics, different instructional design models apply to distance education as guidelines of the design thinking pr...
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Charalampos Fassoulas, Emmanouel Nikolakakis and Spiridon Staridas
Digital tools that aid geolocation, geointerpretation and geomodelling are increasingly used in the promotion of geoheritage and geoconservation. UNESCO Global Geoparks (UGGps) are complex regions that require a variety of approaches to advance geoconser...
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Radek Barvir, Alena Vondrakova and Jan Brus
Despite the growing efficiency of the map-design process in general, tactile mapping has remained peripheral to mainstream cartography. For a specific group of people with visual impairment, however, tactile maps are the only effective way to obtain a co...
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Suryanti Suryanti,Wahono Widodo,Yoyok Yermiandhoko
Pág. pp. 56 - 69
Students? science literacy in Indonesia is considered very low and needs improvement. Knowledge, such as science, can be learned naturally and effectively in social context (Social Scientific Issues/SSI). The current elementary students are regarded as g...
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Simón Peña-Fernández, Miguel Ángel Casado-del-Río and Daniel García-González
Since their emergence in the mid-90s, online media have evolved from simple digital editions that merely served to dump content from print newspapers, to sophisticated multi-format products with multimedia and interactive features. In order to discover t...
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Moch. Bahak Udin By Arifin,Makherus Sholeh,Abdul Hafiz,Ririn Dwi Agustin,Mahardika Darmawan Kusuma Wardana
Pág. pp. 24 - 38
The research aimed to develop interactive multimedia based on scientific inquiry to improve student mathematics problem-solving as a provision for the era of Society 5.0. The research method used is the Agile Method, which is a software development metho...
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Abdul Nasir Zulkifli,Nur Fadziana Faisal Mohamed,Mustafa Moosa Qasim,Nur Afiqah Abu Bakar
Pág. pp. 32 - 47
The increasing number of road accidents and deaths among children in Malaysia is a concern. One of the main causes stems from lack of knowledge and skills in dealing with the complexity and condition of the road system. Recognizing the significance of ro...
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