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Tania Rus, Raluca Moldovan, Horatiu Albu and Dorin Beu
The indoor environmental quality of a building has attracted everyone?s attention since a worldwide pandemic was declared and forced people indoors. After several months, people were able to return to their usual activities, but with strict safety measur...
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Aseel Alhadlaq
Today, computer-based simulations are widely used in a range of industries and fields for various purposes. They are helpful in testing different scenarios and hypotheses, allowing users to explore the consequences of different decisions and actions. Thi...
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Andrey Lavrenov, Elena Tolkacheva and Sergei Pozdniakov
The computational capabilities of computer tools expand the student?s search capabilities. Conducting computational experiments in the classroom is no longer an organizational problem. This raises the ?black box? problem, when the student perceives the c...
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Yongkai Sun, Xi Luo and Hui Ming
Owing to movement in the spatial environment and changes in activity levels, students? thermal perception is time varying in classrooms throughout different periods of the day. However, previous studies have rarely considered the time-varying thermal per...
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William Villegas-Ch., Joselin García-Ortiz and Santiago Sanchez-Viteri
The inclusion of information and communication technologies in education has become a priority for all universities. To meet this need, there are several research works that have dealt with the subject for several decades. However, for its inclusion, the...
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Julio Cabero-Almenara, Carmen Llorente-Cejudo and Rosabel Martinez-Roig
The incorporation of mixed, virtual, and augmented reality into the educational context takes place in this study through the development of a 3D object shaped by the artistic expressions of the Church of the Annunciation in Seville. In a study of an exp...
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Álvaro Antón-Sancho, Pablo Fernández-Arias and Diego Vergara
This paper conducts quantitative research on the assessment made by a group of 623 Spanish and Latin American university professors about the use of virtual reality technologies in the classroom and their own digital skills in this respect. The main obje...
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Luisa Parody, Jenifer Santos, Luis Alfonso Trujillo-Cayado and Manuel Ceballos
Pedagogical innovation involving information and communications technology (ICT) may offer teachers the opportunity to create engaging learning environments in engineering courses. In this paper, we present a gamification teaching experience whose primar...
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Kinga Stecula and Radoslaw Wolniak
The paper presents the results of the research on the influence of the COVID-19 pandemic on the dissemination of innovative e-learning tools in higher education. Research was carried out in Poland in December 2021 on a sample of 621 students. The main is...
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Sanerita Tresnawaty Olii
Pág. 49 - 89
The use of songs to improve student?s fluency is not only for pleasant study but also for enriching their vocabulary. This research paper is to investigate song effectivity as teaching media to improve university students? fluency. To answer the research...
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