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Manuel García-Sánchez, Paloma García-Robles, María Catalina Osuna-Pérez, Rafael Lomas-Vega, Esteban Obrero-Gaitán and Irene Cortés-Pérez
Immersive and non-immersive virtual reality-based rehabilitation (VRBR) is effective in improving knee pain and function, dynamic balance, and knee flexion range of motion and extension strength after total knee arthroplasty, in comparison to conventiona...
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Silvio Luiz de Paula,Bruno Campello de Souza
Esta pesquisa tem como objetivo testar no contexto de videogames, a hipótese de que a Inteligência Informacional representa um conjunto de capacidades transcontextuais, entre estudantes de graduação. De natureza aplicada, metodologicamente, a pesquisa po...
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Laura Galván-Pérez, Tania Ouariachi, M.ª Teresa Pozo-Llorente and José Gutiérrez-Pérez
Videogames have become educational, communicative and social tools among the young, favouring the acquisition of skills, abilities and values, encompassing an endless number of themes, and helping them to experience and to face, in the first person, a gr...
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Kamran Sedig, Paul Parsons and Robert Haworth
Cognitive gameplay?the cognitive dimension of a player?s experience?emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game compo...
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Santelices, Raúl A.; Nussbaum, Miguel
Pág. 1091 - 1107
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