9   Artículos

 
en línea
Manuel García-Sánchez, Paloma García-Robles, María Catalina Osuna-Pérez, Rafael Lomas-Vega, Esteban Obrero-Gaitán and Irene Cortés-Pérez    
Immersive and non-immersive virtual reality-based rehabilitation (VRBR) is effective in improving knee pain and function, dynamic balance, and knee flexion range of motion and extension strength after total knee arthroplasty, in comparison to conventiona... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Silvio Luiz de Paula,Bruno Campello de Souza    
Esta pesquisa tem como objetivo testar no contexto de videogames, a hipótese de que a Inteligência Informacional representa um conjunto de capacidades transcontextuais, entre estudantes de graduação. De natureza aplicada, metodologicamente, a pesquisa po... ver más
Revista: Ciência da Informação    Formato: Electrónico

 
en línea
Laura Galván-Pérez, Tania Ouariachi, M.ª Teresa Pozo-Llorente and José Gutiérrez-Pérez    
Videogames have become educational, communicative and social tools among the young, favouring the acquisition of skills, abilities and values, encompassing an endless number of themes, and helping them to experience and to face, in the first person, a gr... ver más
Revista: Water    Formato: Electrónico

 
en línea
Kamran Sedig, Paul Parsons and Robert Haworth    
Cognitive gameplay?the cognitive dimension of a player?s experience?emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game compo... ver más
Revista: Informatics    Formato: Electrónico

 
usuarios registrados
Santelices, Raúl A.; Nussbaum, Miguel     Pág. 1091 - 1107
Revista: SOFTWARE, PRACTICE & EXPERIENCE    Formato: Impreso

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