Redirigiendo al acceso original de articulo en 24 segundos...
Inicio  /  Informatics  /  Vol: 4 Par: 1 (2017)  /  Artículo
ARTÍCULO
TITULO

Player?Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of Videogames

Kamran Sedig    
Paul Parsons and Robert Haworth    

Resumen

Cognitive gameplay?the cognitive dimension of a player?s experience?emerges from the interaction between a player and a game. While its design requires careful consideration, cognitive gameplay can be designed only indirectly via the design of game components. In this paper, we focus on one such component?the core mechanic?which binds a player and game together through the performance of essential interactions. Little extant research has been aimed at developing frameworks to support the design of interactions within the core mechanic with cognitive gameplay in mind. We present a taxonomic framework named INFORM (Interaction desigN For the cORe Mechanic) to address this gap. INFORM employs twelve micro-level elements that collectively give structure to any individual interaction within the core mechanic. We characterize these elements in the context of videogames, and discuss their potential influences on cognitive gameplay. We situate these elements within a broader framework that synthesizes concepts relevant to game design. INFORM is a descriptive framework, and provides a common vocabulary and a set of concepts that designers can use to think systematically about issues related to micro-level interaction design and cognitive gameplay.

 Artículos similares

       
 
Wei Wang, Xuefeng Hong, Jue Qu, Ning Xu and Tong Chen    
A complex command and control task was selected as the test task, which included observing the overall and local situation, the interactive operation and situation display of detection equipment, the erection and launch of air defense equipment, and the ... ver más
Revista: Aerospace

 
Marlene Susanne Lisa Scharfe-Scherf, Sebastian Wiese and Nele Russwinkel    
The development of highly automated driving requires dynamic approaches that anticipate the cognitive state of the driver. In this paper, a cognitive model is developed that simulates a spectrum of cognitive processing and the development of situation aw... ver más
Revista: Information

 
Sofia Pescarin and Delfina S. Martinez Pandiani    
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti... ver más
Revista: Information

 
Yanfei Zhu, Ying Li, Yun Lin, Mo Chen, Qi Guo and Zhisheng Zhang    
Based on the individual traits of the user?s construal level differences, this study examines the visual cognition differences of graphic?text combined icon concreteness in the interface between users with high and low construal levels. We classified fou... ver más
Revista: Applied Sciences

 
Xiaobi Chen, Guanghua Xu, Sicong Zhang, Xun Zhang and Zhicheng Teng    
The complex network nature of human brains has led an increasing number of researchers to adopt a complex network to assess the cognitive load. The method of constructing complex networks has a direct impact on assessment results. During the process of u... ver más
Revista: Applied Sciences