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Mi-Hyun Choi, Kyu-Young Kang, Tae-Hoon Lee and Jin-Seung Choi
To encourage the application of virtual reality (VR) in physical rehabilitation, this study analyzed the occurrence of motion sickness when walking on a treadmill in virtual straight paths presented on two types of displays (screen and head-mounted displ...
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Marina Ricci, Alessandra Scarcelli and Michele Fiorentino
The design research and education landscapes are changing. The widespread development and use of technologies such as Mixed Reality (MR) and the diffusion of Head-Mounted Displays (HMDs) available at low cost are causing a shift in design education towar...
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Ananth N. Ramaseri Chandra, Fatima El Jamiy and Hassan Reza
Virtual reality (VR) is an emerging technology with a broad range of applications in training, entertainment, and business. To maximize the potentials of virtual reality as a medium, the unwelcome feeling of cybersickness needs to be minimized. Cybersick...
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Vera Marie Memmesheimer and Achim Ebert
Extensive research has outlined the potential of augmented, mixed, and virtual reality applications. However, little attention has been paid to scalability enhancements fostering practical adoption. In this paper, we introduce the concept of scalable ext...
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René Reinhard, Erinchan Telatar and Shah Rukh Humayoun
Virtual reality technologies, including head-mounted displays (HMD), can provide benefits to psychological research by combining high degrees of experimental control with improved ecological validity. This is due to the strong feeling of being in the dis...
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Gang Wang, Gang Ren, Xinye Hong, Xun Peng, Wenbin Li and Eamonn O?Neill
Augmented reality (AR) technologies can blend digital and physical space and serve a variety of applications intuitively and effectively. Specifically, wearable AR enabled by optical see-through (OST) AR head-mounted displays (HMDs) might provide users w...
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Chunyang Xu, Tin Oberman, Francesco Aletta, Huan Tong and Jian Kang
Immersive Virtual Reality (IVR) is a simulated technology used to deliver multisensory information to people under different environmental conditions. When IVR is generally applied in urban planning and soundscape research, it reveals attractive possibil...
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Andreas Geiger, Elisabeth Brandenburg and Rainer Stark
Digital human models (DHMs) are virtual representations of human beings. They are used to conduct, among other things, ergonomic assessments in factory layout planning. DHM software tools are challenging in their use and thus require a high amount of tra...
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Danilo Avola, Luigi Cinque and Daniele Pannone
In recent years, advancements in human?computer interaction (HCI) have enabled the development of versatile immersive devices, including Head-Mounted Displays (HMDs). These devices are usually used for entertainment activities as video-gaming or augmente...
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Herman Tolle,Kohei Arai
Pág. pp. 24 - 28
Head movement has been found to be a natural way of interaction. It can be used as an alternative control method and provides accessibility for users when used in human computer interface solutions. The combination of Head-mounted displays (HMDs) with mo...
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