Resumen
Extensive research has outlined the potential of augmented, mixed, and virtual reality applications. However, little attention has been paid to scalability enhancements fostering practical adoption. In this paper, we introduce the concept of scalable extended reality (XRS" role="presentation">??S
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), i.e., spaces scaling between different displays and degrees of virtuality that can be entered by multiple, possibly distributed users. The development of such XRS" role="presentation" style="position: relative;">??S
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spaces concerns several research fields. To provide bidirectional interaction and maintain consistency with the real environment, virtual reconstructions of physical scenes need to be segmented semantically and adapted dynamically. Moreover, scalable interaction techniques for selection, manipulation, and navigation as well as a world-stabilized rendering of 2D annotations in 3D space are needed to let users intuitively switch between handheld and head-mounted displays. Collaborative settings should further integrate access control and awareness cues indicating the collaborators? locations and actions. While many of these topics were investigated by previous research, very few have considered their integration to enhance scalability. Addressing this gap, we review related previous research, list current barriers to the development of XRS" role="presentation" style="position: relative;">??S
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spaces, and highlight dependencies between them.