|
|
|
Evgeny Shirinyan and Dessislava Petrova-Antonova
3D city models integrate heterogeneous urban data from multiple sources in a unified geospatial representation, combining both semantics and geometry. Although in past decades they have predominantly been used for visualization, today they are used in a ...
ver más
|
|
|
|
|
|
|
Martin Schorcht, Robert Hecht and Gotthard Meinel
We compare different matching methods for distinguishing building modifications from replacements based on multi-temporal building footprint geometries from 3D city models. Manually referenced footprints of building changes were used to determine which t...
ver más
|
|
|
|
|
|
|
Massimiliano Pepe, Domenica Costantino, Vincenzo Saverio Alfio, Maria Giuseppa Angelini and Alfredo Restuccia Garofalo
The aim of this article is to provide a dedicated approach to the realisation of a CityGML model for the valorisation and the conservation of existing cultural heritage. In particular, for the ancient city of Taranto (Italy), several levels of details (L...
ver más
|
|
|
|
|
|
|
Hossein Bagheri, Michael Schmitt and Xiaoxiang Zhu
So-called prismatic 3D building models, following the level-of-detail (LOD) 1 of the OGC City Geography Markup Language (CityGML) standard, are usually generated automatically by combining building footprints with height values. Typically, high-resolutio...
ver más
|
|
|
|
|
|
|
Dany Laksono and Trias Aditya
Developers have long used game engines for visualizing virtual worlds for players to explore. However, using real-world data in a game engine is always a challenging task, since most game engines have very little support for geospatial data. This paper p...
ver más
|
|
|
|