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Qian Qu, Mohsen Hatami, Ronghua Xu, Deeraj Nagothu, Yu Chen, Xiaohua Li, Erik Blasch, Erika Ardiles-Cruz and Genshe Chen
Over the past decade, there has been a remarkable acceleration in the evolution of smart cities and intelligent spaces, driven by breakthroughs in technologies such as the Internet of Things (IoT), edge?fog?cloud computing, and machine learning (ML)/arti...
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Martina Hauser, Stefan Reinstaller, Martin Oberascher, Dirk Muschalla and Manfred Kleidorfer
Owing to climate change, heavy rainfall events have increased in recent years, often resulting in urban flooding. Urban flood models usually consider buildings to be closed obstacles, which is not the case in reality. To address this research gap, an exi...
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Humberto Marín-Vega, Giner Alor-Hernández, Maritza Bustos-López, Ignacio López-Martínez and Norma Leticia Hernández-Chaparro
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves...
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Orestis Spyrou, William Hurst and Cor Verdouw
Digital Twins are digital equivalents of real-life objects. They allow producers to act immediately in case of (expected) deviations and to simulate effects of interventions based on real-life data. Digital Twin and eXtended Reality technologies (includi...
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Ilias Logothetis, Myron Sfyrakis and Nikolaos Vidakis
Contemporary software applications have shifted focus from 2D representations to 3D. Augmented and Virtual Reality (AR/VR) are two technologies that have captured the industry?s interest as they show great potential in many areas. This paper proposes a s...
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Eun-Seok Lee and Byeong-Seok Shin
The extended reality (XR) environment demands high-performance computing and data processing capabilities, while requiring continuous technological development to enable a real-time integration between the physical and virtual worlds for user interaction...
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Bert Bongers
Over the course of seven years during ten events, the author explored real-time interactive audiovisual projections, using ad hoc and portable projections and audio systems. This was done in the specific location of Cockatoo Island in the waters of a par...
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Zhen Liu, Shiqi Gong, Zhiya Tan and Peter Demian
At present, considering the novelty of Immersive Technologies (ImTs) associated with Digital Twin (DT), Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in the context of the metaverse and its rapid and ongoing development in Building...
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Efthymia Moraitou, Markos Konstantakis, Angeliki Chrysanthi, Yannis Christodoulou, George Pavlidis, George Alexandridis, Konstantinos Kotsopoulos, Nikolaos Papastamatiou, Alkistis Papadimitriou and George Caridakis
Open laboratories (OpenLabs) in Cultural Heritage institutions are an effective way to provide visibility into the behind-the-scenes processes and promote documentation data collected and produced by domain specialists. However, presenting these processe...
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Annalisa Liccardo and Francesco Bonavolontà
The topics of virtual, mixed, and extended reality have now become key areas in various fields of scientific and industrial applications, and the interest in them is made tangible by the numerous papers available in the scientific literature. In this reg...
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