|
|
|
Deniz Yildiz, Ugur Fidan, Mehmet Yildiz, Büsra Er, Gürbüz Ocak, Fatih Güngör, Ijlal Ocak and Zeki Akyildiz
This study aims to develop an interactive language learning game and explore its efficacy for English language learners. A computer-generated playground was projected onto a large classroom floor (4 × 3 m) with a wide-angle projection device. A Kinect de...
ver más
|
|
|
|
|
|
|
Fan Liu and Jiandong Fang
Classroom interactivity is one of the important metrics for assessing classrooms, and identifying classroom interactivity through classroom image data is limited by the interference of complex teaching scenarios. However, audio data within the classroom ...
ver más
|
|
|
|
|
|
|
Maria Perifanou, Anastasios A. Economides and Stavros A. Nikou
The integration of augmented reality (AR) in education is promising since it enhances teaching and offers more engaging and appealing learning experiences. Teachers can have a catalytic role towards the adoption of AR in education; therefore, their persp...
ver más
|
|
|
|
|
|
|
Anna Maria Gianni and Nikolaos Antoniadis
Formal education in high school focuses primarily on knowledge acquisition via traditional classroom teaching. Younger generations of students tend to lose interest and to disengage from the process. Gamification, the use of gaming elements in the traini...
ver más
|
|
|
|
|
|
|
Ines Miguel-Alonso, Bruno Rodriguez-Garcia, David Checa and Andres Bustillo
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce the enjoyment of iVR experiences and, especially, learning achievements when presented in the classroom; an effect that the interactive tutorial proposed in this ...
ver más
|
|
|
|
|
|
|
Zouheir Trabelsi, Fady Alnajjar, Medha Mohan Ambali Parambil, Munkhjargal Gochoo and Luqman Ali
Effective classroom instruction requires monitoring student participation and interaction during class, identifying cues to simulate their attention. The ability of teachers to analyze and evaluate students? classroom behavior is becoming a crucial crite...
ver más
|
|
|
|
|
|
|
Yancong Zhu, Juan Zhang, Zhaoxi Zhang, Gina Clepper, Jingpeng Jia and Wei Liu
Developing a smart classroom can make the modern classroom more efficient and intelligent. Much research has been conducted pertaining to smart classrooms for hearing-impaired college students. However, there have been few significant breakthroughs in mo...
ver más
|
|
|
|
|
|
|
Wen-Chung Wu and Cheng-Chiao Hung
The engine is the heart of the aircraft and deeply affects performance, flight safety, and airline management, which makes it a critical component requiring maintenance. With the advancement of technology, augmented reality (AR), virtual reality (VR), an...
ver más
|
|
|
|
|
|
|
Bunyamin Bunyamin,Khoerul Umam,Lismawati Lismawati
Pág. pp. 76 - 90
The widespread use of mobile phones has changed learning practices in the classroom. Many studies have already recommended the advantages of using mobile phones to teach religious education to university students. However, there is a lack of evidence for...
ver más
|
|
|
|
|
|
|
Azham Hussain,Emmanuel O.C. Mkpojiogu,Elizabeth Tolulope Babalola
Pág. pp. 178 - 194
The paper examined the use of mobile educational applications to foster work and play in learning. Three research questions were asked to guide the study. Fifty (50) articles pertaining to the use of mobile educational applications in classrooms were dow...
ver más
|
|
|
|