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Liza Lee and Hsiao-Yun Chang
This research investigated how children aged five to six performed in social interactions and participation by learning American English through music technology activities in an inclusive class. The purposes of this research were to analyze, through mus...
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Elida Elida10.17509/invotec.v14i1.11041 Abstract views: 109 PDF downloads: 158
Pág. 11 - 16
The purpose of the research is to analyze difference of the results of students learning the practice of productive, that is: learning strategy between with music and without music, student who has high motivation even hard with learning process of with ...
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Marylene Saldon Eder,John Maruel L. Diaz,Joanne Ruth S. Madela,Marife U. Mag-usara,Dhally Dith M. Sabellano
Pág. pp. 59 - 63
FillMeApp is an interactive mobile game application which is a supplementary learning material intended for children with Autism that helps them motivate in their learning process. This game application is focus mainly on Science basically on identifying...
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