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Manos Garefalakis, Zacharias Kamarianakis and Spyros Panagiotakis
As it concerns remote laboratories (RLs) for teaching microcontroller programming, the related literature reveals several common characteristics and a common architecture. Our search of the literature was constrained to papers published in the period of ...
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Hongfeng Sang, Liyi Ma and Nan Ma
A three-dimensional MOOC analysis framework was developed, focusing on platform design, organizational mechanisms, and course construction. This framework aims to investigate the current situation of big data MOOCs in the intelligent era, particularly fr...
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Juan Fernando Flórez Marulanda, Cesar A. Collazos and Julio Ariel Hurtado
Previous research has explored different models of synchronous remote learning environments supported by videoconferencing and virtual reality platforms. However, few studies have evaluated the preference and acceptance of synchronous remote learning in ...
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Michal Mackowski, Mateusz Kawulok, Piotr Brzoza and Dominik Spinczyk
Teaching mathematics to blind people is a challenge of modern educational methods. This article presents a method of preparing the adapted material and its usage in the learning process of mathematics by blind people, as well as the results of evaluating...
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Amanda Yates, Maibritt Pedersen Zari, Sibyl Bloomfield, Andrew Burgess, Charles Walker, Kathy Waghorn, Priscila Besen, Nick Sargent and Fleur Palmer
The institutional frameworks within which we conceive, design, construct, inhabit and manage our built environments are widely acknowledged to be key factors contributing to converging ecological crises: climate change, biodiversity loss, environmental d...
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Luisa Parody, Jenifer Santos, Luis Alfonso Trujillo-Cayado and Manuel Ceballos
Pedagogical innovation involving information and communications technology (ICT) may offer teachers the opportunity to create engaging learning environments in engineering courses. In this paper, we present a gamification teaching experience whose primar...
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Christina Volioti, Euclid Keramopoulos, Theodosios Sapounidis, Konstantinos Melisidis, Maria Zafeiropoulou, Charalampos Sotiriou and Vladimiros Spiridis
Augmented Reality (AR) could provide key benefits in education and create a richer user experience by increasing the motivation and engagement of the students. To this end, the current paper presents a system with three AR applications for teaching physi...
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Vito Renò, Ettore Stella, Cosimo Patruno, Alessandro Capurso, Giovanni Dimauro and Rosalia Maglietta
Assessment is a fundamental part of teaching and learning. With the advent of online learning platforms, the concept of assessment has changed. In the classical teaching methodology, the assessment is performed by an assessor, while in an online learning...
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Katerina Jochecová, Michal Cerný, Zdenek Stachon, Hana ?vedová, Natálie Kácová, Jirí Chmelík, Vojtech Bru?a, Ondrej Kvarda, Pavel Ugwitz, Al?beta ?a?inková, Nicola Catherine Fortová and Cenek ?a?inka
The presented study aspires to utilize the gradually validated immense potential of collaborative immersive virtual environments (CIVEs) in higher education when designing and conducting geography lessons. These particular lessons focused on hypsography....
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Marco Antonio Chunab-Rodríguez, Alfredo Santana-Díaz, Jorge Rodríguez-Arce, Emilio Sánchez-Tapia and Carlos Alberto Balbuena-Campuzano
In recent years, engineering degree programs have become fundamental to the teaching of robotics and incorporate many fundamental STEM concepts. Some authors have proposed different platforms for teaching different topics related to robotics, but most of...
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