|
|
|
Michail Danousis and Christos Goumopoulos
With age, a decline in motor and cognitive functionality is inevitable, and it greatly affects the quality of life of the elderly and their ability to live independently. Early detection of these types of decline can enable timely interventions and suppo...
ver más
|
|
|
|
|
|
|
Christos Goumopoulos, Emmanouil Drakakis and Dimitris Gklavakis
The GAME2AWE platform aims to provide a versatile tool for elderly fall prevention through exergames that integrate exercises, and simulate real-world environments and situations to train balance and reaction time using augmented and virtual reality tech...
ver más
|
|
|
|
|
|
|
Jesus GomezRomero-Borquez, J. Alberto Del Puerto-Flores and Carolina Del-Valle-Soto
This work presents a study in which the cognitive concentration levels of participants were evaluated using electroencephalogram (EEG) measures while they were playing three different categories of virtual reality (VR) video games: Challenging Puzzlers, ...
ver más
|
|
|
|
|
|
|
David Vallejo, Cristian Gmez-Portes, Javier Albusac, Carlos Glez-Morcillo and José Jesús Castro-Schez
Physical rehabilitation of stroke patients is based on the daily execution of exercises with face-to-face supervision by therapists. This model cannot be sustained in the long term, due to the involved economic costs, the growing number of patients, and ...
ver más
|
|
|
|
|
|
|
Giuseppe Palestra, Mohamed Rebiai, Estelle Courtial and Dimitrios Koutsouris
This paper presents a rehabilitation system based on a customizable exergame protocol to prevent falls in the elderly population. The system is based on depth sensors and exergames. The experiments carried out with several seniors, in a day care center, ...
ver más
|
|
|
|