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Beata Medynska-Gulij and Krzysztof Zagata
In this study, we have touched upon a problem in evaluating the method of immersion in specific historico-geographical virtual space constructed on the basis of traditional cartographic and graphic materials. We have obtained opinions from two groups of ...
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Yeonghun Lee and Yuchul Jung
As the size of the domestic and international gaming industry gradually grows, various games are undergoing rapid development cycles to compete in the current market. However, selecting and recommending suitable games for users continues to be a challeng...
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Olatz Lopez-Fernandez
The field of technological behavioural addictions is moving towards specific problems (i.e., gaming disorder). However, more evidence of generalised versus specific Internet use-related addiction problems (generalised pathological Internet use (GPIU) vs....
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