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Julien Mercier, Nicolas Chabloz, Gregory Dozot, Olivier Ertz, Erwan Bocher and Daniel Rappo
Location-based augmented reality technology for real-world, outdoor experiences is rapidly gaining in popularity in a variety of fields such as engineering, education, and gaming. By anchoring medias to geographic coordinates, it is possible to design im...
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Beata Medynska-Gulij, Jacek Gulij, Pawel Cybulski, Krzysztof Zagata, Jakub Zawadzki and Tymoteusz Horbinski
Map design and usability issues are crucial when considering different device orientations. It is visible, especially in exploring the topographical space in landscape or portrait orientation on the mobile phone. In this study, we aim to reveal the main ...
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Donghyun Youm and Jungyoon Kim
The genre characteristics of RPG (role-playing game), which have high expectations for high sales and continuous profit generation, have created a phenomenon that has attracted many developers to become interested in the RPG market. However, recently, RP...
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Iikka Paajala, Jesse Nyyssölä, Juho Mattila and Pasi Karppinen
The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile g...
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Nada M. Elshennawy
Pág. pp. 22 - 34
Growing of time-sensitive applications such as streaming multimedia, voice over IP and online gaming required strongly support from mobile communication technology. So, the persistent need for wireless broadband technologies such as LTE-A is essential. L...
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Diego Vaquero-Melchor, Ana M. Bernardos and Luca Bergesio
Augmented Reality (AR) functionalities may be effectively leveraged in collaborative service scenarios (e.g., remote maintenance, on-site building, street gaming, etc.). Standard development cycles for collaborative AR require to code for each specific v...
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Sari Merilampi, Antti Koivisto, Mirka Leino, Nuno Pombo, Virginie Felizardo, Jue Lu, Anja Poberznik and Johanna Virkki
The purpose of this paper was to create service models for cognitively stimulating mobile games and incorporate them into Finnish and Chinese elderly care. The implementation involved the use of two different mobile games as part of the everyday lives of...
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Maryam Mehrnezhad and Ehsan Toreini
Mobile sensors have already proven to be helpful in different aspects of people?s everyday lives such as fitness, gaming, navigation, etc. However, illegitimate access to these sensors results in a malicious program running with an exploit path. While th...
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Muhammad Hafis,Ahmad Afif Supianto
Pág. pp. 104 - 112
This research focuses on the design of a mobile application game that uses endless run method to learn chemistry concept of chemical bonds, its design is analyzed thoroughly. Application-based learning is one of the method of learning that has been prove...
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Tobias Jordine,Ying Liang,Edmund Ihler
Pág. pp. 53 - 59
Most first year computer science students find that learning object-oriented programming is hard. Serious games have ever been used as one approach to handle this problem. But most of them cannot be played with mobile devices. This obviously does not sui...
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