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Kobkiat Saraubon
Pág. pp. 66 - 77
This paper presents a learning media repository and delivery system (LMRD) for a smart classroom using IoT and mobile technologies. It was designed to support active learning pedagogy. Teachers are able to broadcast learning media or course materials dir...
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Julio Cabero-Almenara and Rosabel Roig-Vila
Augmented Reality (AR) is an emergent technology that is acquiring more and more relevance in teaching every day. Together with mobile technology, this combination arises as one of the most effective binomials to support significant and ubiquitous learni...
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Youness Zidoun,Rachid Dehbi,Mohamed Talea,Fatima-Zohra El Arroum
Pág. pp. 152 - 170
New technologies are rapidly changing mobile learning and making it difficult to control. In addition to educational factors and learning content, a modern mobile learning system must take into account the technical and personal aspects of learning, the ...
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Corrienna Abdul Talib,Hassan Aliyu,Adi Maimun Abdul Malik,Kang Hooi Siang,Igor Novopashenny,Marlina Ali
Pág. pp. 95 - 110
These days, humans have been witnessing related technological and social development, by means of which mobile technologies and Internet yield global access to information with mobility of knowledge. Mobile learning platforms are designed based on electr...
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Eliza Bundoc Ayo,Marcial Leyton Anacio,Lani Estrada Sakay,Rosemarievic Abejero Bustamante,Teresita Sacdalan Mijares
Pág. pp. 124 - 138
This study was undertaken to address the need to modernize the modes of teaching and learning pedagogy by taking advantage of the proliferation of electronic gadgets and mobile devices since, as counted there are more computers than the people in the wor...
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Michael Cowling and James Birt
In health sciences education, there is growing evidence that simulation improves learners? safety, competence, and skills, especially when compared to traditional didactic methods or no simulation training. However, this approach to simulation becomes di...
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Athanasios Drigas,Pantelis Angelidakis
Pág. pp. 17 - 29
M-learning has the potential to take education out of classroom boundaries. Based on the device used, any student/learner can access a vast area of content. Varying from podcasts to videos, participate in virtual lessons or just ask a mentor over the net...
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Azidah Abu Ziden,Munirah Rosli,Thenmolli Gunasegaran,Siti Norbaya Azizan
Pág. pp. 116 - 132
SMS can be utilized as a new opportunity that can be applied to improve current educational practices and processes in a variety of fields, including distance education. This study is an in-depth qualitative inquiry into distance education students? perc...
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Markos Mentzelopoulos,Jeffrey Ferguson,Aristidis Protopsaltis
Pág. pp. 64 - 71
The use of perceptual inputs is an emerging area within HCI that suggests a developing Perceptual User Interface (PUI) that may prove advantageous for those involved in mobile serious games and immersive social network environments. Since there are a lar...
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Ali Mostakhdemin-Hosseini
Pág. pp. 33 - 34
ABSTRACT- Unlike the traditional classroom based learning where the learning happened on the specific time and place. In mobile learning the learning is not depended to any designated time and place. Learning through mobile device requires extensive desi...
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