72   Artículos

 
en línea
Jonas Blattgerste, Jan Behrends and Thies Pfeiffer    
Mobile Augmented Reality (AR) is a promising technology for educational purposes. It allows for interactive, engaging, and spatially independent learning. While the didactic benefits of AR have been well studied in recent years and commodity smartphones ... ver más
Revista: Information    Formato: Electrónico

 
en línea
Erik Kucera, Oto Haffner, Peter Draho? and Ján Cigánek    
The current trend in industry is the digitalisation of production processes using modern information and communication technologies, a trend that falls under the fourth industrial revolution, Industry 4.0. Applications that link the world of information ... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Luis Omar Alpala, Darío J. Quiroga-Parra, Juan Carlos Torres and Diego H. Peluffo-Ordóñez    
Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging ?hands-... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Evon M. Abu-Taieh, Issam AlHadid, Sabah Abu-Tayeh, Ra?ed Masa?deh, Rami S. Alkhawaldeh, Sufian Khwaldeh and Ala?aldin Alrowwad    
Mobile banking is a service provided by a bank that allows full remote control of customers? financial data and transactions with a variety of options to serve their needs. With m-banking, the banks can cut down on operational costs whilst maintaining cl... ver más

 
en línea
Yousef Ibrahim Daradkeh,Saltanat Rakhimbekova     Pág. 80 - 83
During the pandemic, when all educational institutions are mostly forced to switch to distance learning, there is a great demand for various applications and the latest technology with which the student will be able to fully study. A number of universiti... ver más
Revista: International Journal of Open Information Technologies    Formato: Electrónico

 
en línea
Fernando Reinaldo Ribeiro, Arlindo Silva, Ana Paula Silva and José Metrôlho    
With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location s... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Afnan, Khan Muhammad, Noman Khan, Mi-Young Lee, Ali Shariq Imran and Muhammad Sajjad    
With the emerging technologies of augmented reality (AR) and virtual reality (VR), the learning process in today?s classroom is much more effective and motivational. Overlaying virtual content into the real world makes learning methods attractive and ent... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Azham Hussain,Emmanuel O.C. Mkpojiogu,Elizabeth Tolulope Babalola     Pág. pp. 178 - 194
The paper examined the use of mobile educational applications to foster work and play in learning. Three research questions were asked to guide the study. Fifty (50) articles pertaining to the use of mobile educational applications in classrooms were dow... ver más

 
en línea
Eduardo Hernández-Campos,Carlos R. Jaimez-González,Betzabet García-Mendoza     Pág. pp. 64 - 79
In the educational process, literacy is considered as a fundamental part, which focuses on the ability to read and write. Reading and writing are processes that, although they have features in common, they may not be developed in parallel, but both are e... ver más

 
en línea
Tord Hettervik Frøland, Ilona Heldal, Gry Sjøholt and Elisabeth Ersvær    
Simulations, serious games, and virtual reality (SSG) applications represent promising support for achieving practical proficiency, but it is difficult to know how to introduce them into a new environment. This paper aims to contribute to a better unders... ver más
Revista: Information    Formato: Electrónico

« Anterior     Página: 1 de 4     Siguiente »