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Dominik Warch, Patrick Stellbauer and Pascal Neis
In the digital transformation era, video media libraries? untapped potential is immense, restricted primarily by their non-machine-readable nature and basic search functionalities limited to standard metadata. This study presents a novel multimodal metho...
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Chunyan Zeng, Shuai Kong, Zhifeng Wang, Kun Li and Yuhao Zhao
In recent years, digital audio tampering detection methods by extracting audio electrical network frequency (ENF) features have been widely applied. However, most digital audio tampering detection methods based on ENF have the problems of focusing on spa...
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Sarah Parkinson, Sophie Schumann, Amelia Taylor, Clare Fenton, Gavin Kearney, Megan Garside and Daniel Johnston
Previous studies have shown that autistic people often display atypical responses when processing sensory information, with particular prevalence within the auditory domain. Often provoked by common everyday sounds, auditory hypersensitivity can result i...
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Takuro Sone, Shin Kato, Ray Atarashi, Jin Nakazato, Manabu Tsukada and Hiroshi Esaki
In addition to traditional viewing media, metadata that record the physical space from multiple perspectives will become extremely important in realizing interactive applications such as Virtual Reality (VR) and Augmented Reality (AR). This paper propose...
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Constantin Popp and Damian T. Murphy
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied...
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Gavin Kearney, Helena Daffern, Patrick Cairns, Anthony Hunt, Ben Lee, Jacob Cooper, Panos Tsagkarakis, Tomasz Rudzki and Daniel Johnston
In this paper we present a complete acoustic survey of the British Broadcasting Corporation Maida Vale recording studios. The paper outlines a fast room acoustic measurement framework for capture of spatial impulse response measurements for use in three ...
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Hai-Yan Yao, Wang-Gen Wan and Xiang Li
Analysis of pedestrians? motion is important to real-world applications in public scenes. Due to the complex temporal and spatial factors, trajectory prediction is a challenging task. With the development of attention mechanism recently, transformer netw...
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Olli S. Rummukainen, Thomas Robotham and Emanuël A. P. Habets
In dynamic virtual reality, visual cues and motor actions aid auditory perception. With multimodal integration and auditory adaptation effects, generic head-related transfer functions (HRTFs) may yield no significant disadvantage to individual HRTFs rega...
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Chunyang Xu, Tin Oberman, Francesco Aletta, Huan Tong and Jian Kang
Immersive Virtual Reality (IVR) is a simulated technology used to deliver multisensory information to people under different environmental conditions. When IVR is generally applied in urban planning and soundscape research, it reveals attractive possibil...
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Ali Dehghan Firoozabadi, Pablo Irarrazaval, Pablo Adasme, David Zabala-Blanco, Hugo Durney, Miguel Sanhueza, Pablo Palacios-Játiva and Cesar Azurdia-Meza
Speech enhancement is one of the most important fields in audio and speech signal processing. The speech enhancement methods are divided into the single and multi-channel algorithms. The multi-channel methods increase the speech enhancement performance b...
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