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Chuanxiang Song, Seong-Yoon Shin and Kwang-Seong Shin
This study introduces a novel approach named the Dynamic Feedback-Driven Learning Optimization Framework (DFDLOF), aimed at personalizing educational pathways through machine learning technology. Our findings reveal that this framework significantly enha...
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Liu Yang, Gang Wang and Hongjun Wang
Aligned with global Sustainable Development Goals (SDGs) and multidisciplinary approaches integrating AI with sustainability, this research introduces an innovative AI framework for analyzing Modern French Poetry. It applies feature extraction techniques...
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Zhejun Zhang, Huiying Chen, Ruonan Huang, Lihong Zhu, Shengling Ma, Larry Leifer and Wei Liu
This study introduces a novel tool for classifying user needs in user experience (UX) design, specifically tailored for beginners, with potential applications in education. The tool employs the Kano model, text analysis, and deep learning to classify use...
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Goran Buba?, Antonela Ci?me?ija and Andreja Kovacic
After the introduction of the ChatGPT conversational artificial intelligence (CAI) tool in November 2022, there has been a rapidly growing interest in the use of such tools in higher education. While the educational uses of some other information technol...
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Mohammad Hmoud, Hadeel Swaity, Nardin Hamad, Omar Karram and Wajeeh Daher
Artificial intelligence has been attracting the attention of educational researchers recently, especially ChatGPT as a generative artificial intelligence tool. The context of generative artificial intelligence could impact different aspects of students? ...
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Julien Mercier, Nicolas Chabloz, Gregory Dozot, Olivier Ertz, Erwan Bocher and Daniel Rappo
Location-based augmented reality technology for real-world, outdoor experiences is rapidly gaining in popularity in a variety of fields such as engineering, education, and gaming. By anchoring medias to geographic coordinates, it is possible to design im...
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Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy and Luis Gerardo Montané-Jiménez
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students? knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are...
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Jonas Blattgerste, Jan Behrends and Thies Pfeiffer
Mobile Augmented Reality (AR) is a promising technology for educational purposes. It allows for interactive, engaging, and spatially independent learning. While the didactic benefits of AR have been well studied in recent years and commodity smartphones ...
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Dimitrios Ramandanis and Stelios Xinogalos
A chatbot is a technological tool that can simulate a discussion between a human and a program application. This technology has been developing rapidly over recent years, and its usage is increasing rapidly in many sectors, especially in education. For t...
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Manuel B. Garcia
The field of health and medical sciences has witnessed a surge of published research exploring the applications of ChatGPT. However, there remains a dearth of knowledge regarding its specific potential and limitations within the domain of nutrition. Give...
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