34   Artículos

 
en línea
Katarzyna Matys-Popielska, Krzysztof Popielski, Paulina Matys and Anna Sibilska-Mroziewicz    
Stroke is a leading cause of disability among adults in Europe. Complications following stroke include limb paresis and unilateral spatial neglect (USN) syndrome. These complications significantly reduce the patient?s ability to function normally both in... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Ka-Po Wong, Bohan Zhang and Jing Qin    
(1) Background: Attention-Deficit/Hyperactivity Disorder (ADHD) is typically first diagnosed in early childhood. Medication and cognitive behavioural therapy are considered effective in treating children with ADHD, whereas these treatments appear to have... ver más
Revista: Applied System Innovation    Formato: Electrónico

 
en línea
Manuel García-Sánchez, Paloma García-Robles, María Catalina Osuna-Pérez, Rafael Lomas-Vega, Esteban Obrero-Gaitán and Irene Cortés-Pérez    
Immersive and non-immersive virtual reality-based rehabilitation (VRBR) is effective in improving knee pain and function, dynamic balance, and knee flexion range of motion and extension strength after total knee arthroplasty, in comparison to conventiona... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Mariolino De Cecco, Alessandro Luchetti, Isidro Butaslac III, Francesco Pilla, Giovanni Maria Achille Guandalini, Jacopo Bonavita, Monica Mazzucato and Kato Hirokazu    
In rehabilitation settings that exploit Mixed Reality, a clinician risks losing empathy with the patient by being immersed in different worlds, either real and/or virtual. While the patient perceives the rehabilitation stimuli in a mixed real?virtual wor... ver más
Revista: Information    Formato: Electrónico

 
en línea
Michaela Cellina, Maurizio Cè, Marco Alì, Giovanni Irmici, Simona Ibba, Elena Caloro, Deborah Fazzini, Giancarlo Oliva and Sergio Papa    
Digital twins are virtual replicas of physical objects or systems. This new technology is increasingly being adopted in industry to improve the monitoring and efficiency of products and organizations. In healthcare, digital human twins (DHTs) represent v... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Sarah Parkinson, Sophie Schumann, Amelia Taylor, Clare Fenton, Gavin Kearney, Megan Garside and Daniel Johnston    
Previous studies have shown that autistic people often display atypical responses when processing sensory information, with particular prevalence within the auditory domain. Often provoked by common everyday sounds, auditory hypersensitivity can result i... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Ilmari Jyskä, Kaija Puura and Markku Turunen    
Binaural Odyssey is a virtual reality relaxation application based on generative abstract animations and binaural sounds that react to the user?s head movements with the aim of influencing the user?s emotions.
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Maria Velana, Sabrina Sobieraj, Jan Digutsch and Gerhard Rinkenauer    
The rapid changes in human contacts due to the COVID-19 crisis have not only posed a huge burden on the population?s health but may have also increased the demand for evidence-based psychological programs delivered through digital technology. A systemati... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Ghaida Albakri, Rahma Bouaziz, Wallaa Alharthi, Slim Kammoun, Mohammed Al-Sarem, Faisal Saeed and Mohammed Hadwan    
A specific phobia is a common anxiety-related disorder that can be treated efficiently using different therapies including exposure therapy or cognitive therapy. One of the most famous methods to treat a specific phobia is exposure therapy. Exposure ther... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Al Hamidy Hazidar, Riza Sulaiman, Shalisah Sharip, Meutia Wardhanie Ganie, Azlin Baharudin, Hamzaini Abdul Hamid and Norshita Mat Nayan    
This research applies exposure to the visual appearance technology of virtual reality (VR). The motivation for this research is to generate a creative intervention by using regular smartphone devices and implementing them in VR using Google Cardboard as ... ver más
Revista: Information    Formato: Electrónico

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