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E. G. Gaevskaya,N. V. Borisov,R. N. Shadiyev
Pág. 60 - 67
The article discusses the possibilities of the project method implementing to the university education in the transition period from offline to online training. The requirements for the educational environment dictated by the peculiarities of its digital...
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Galina Volkovitckaia,Yuliya Tikhonova,Olga Kolosova
Pág. pp. 92 - 106
The development of digital technologies necessitates the formation of digital literacy and entrepreneurship skills in the modern "digital generation". The study has as the objective to identify the aspects of consumer demand for educational services in t...
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Marina Grinchenko, Olexandr Ponomaryov, Olena Lobach, Alla Kharchenko
Pág. 30 - 39
The subject of the article is to determine the hermeneutic aspects in the management of the project team. The hermeneutic aspects of project management should enrich project management technologies and at the same time help relevant specialists to improv...
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Olivier Bonnaud, Yves Danto, Ying-Hui Kuang, Li Yuan
Pág. 126 - 132
This paper reports an innovative pedagogic experience performed at South-East University (SEU) with electrical engineering Bachelor honors students (computer science, mechanics, and electronics). The purpose was to develop their motivation and to make th...
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Korlan Zhampeissova,Alena Gura,Ekaterina Vanina,Zhanna Egorova
Pág. pp. 78 - 91
The study considers the influence of cognitive load on the achievement of educational goals in the concept of mobile learning. It has been proved that the effectiveness of educational programs in a mobile learning environment is achieved by harmonizing c...
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Raúl A. Barba-Martín, Daniel Bores-García, David Hortigüela-Alcalá and Gustavo González-Calvo
A systematic review of the research conducted on Teaching Games for Understanding in Physical Education in the last six years (2014?2019), updating and expanding with new categories the last published review by Harvey and Jarret in 2014. Four databases w...
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Youness Zidoun,Rachid Dehbi,Mohamed Talea,Fatima-Zohra El Arroum
Pág. pp. 152 - 170
New technologies are rapidly changing mobile learning and making it difficult to control. In addition to educational factors and learning content, a modern mobile learning system must take into account the technical and personal aspects of learning, the ...
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Youness Zidoun,Rachid Dehbi,Mohamed Talea
Pág. pp. 38 - 51
With the great advances in the world of mobile learning, development approaches are a very important challenge in designing an M-learning platform for instructors. The development can quickly become a handicap to the integration of certain functionalitie...
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Hillevi Hedberg,Jalal Nouri,Preben Hansen,Rahim Rahmani
Pág. pp. 75 - 85
In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) in educational and foresaw that further research within the field. Since then, AR research have taken many different approaches. This is also true for AR i...
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Laura Galván-Pérez, Tania Ouariachi, M.ª Teresa Pozo-Llorente and José Gutiérrez-Pérez
Videogames have become educational, communicative and social tools among the young, favouring the acquisition of skills, abilities and values, encompassing an endless number of themes, and helping them to experience and to face, in the first person, a gr...
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