78   Artículos

 
en línea
Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira and Lisa Gomes    
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions? substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) a... ver más
Revista: Information    Formato: Electrónico

 
en línea
Robertas Dama?evicius, Rytis Maskeliunas and Tomas Bla?auskas    
A serious game is a type of game that is designed for a primary purpose other than entertainment. Instead, serious games are intended to achieve specific goals, such as education, training, or health promotion. The goal of serious games is to engage play... ver más
Revista: Information    Formato: Electrónico

 
en línea
Fares Abu-Abed and Sergey Zhironkin    
Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware. From a software de... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Omar Sánchez, María P. Revuelta, Adriana Gómez-Cabrera and Luis A. Salazar    
Teaching production systems and Lean tools is a challenge for educators in the construction area, which is highlighted by the difficulty of emulating in the classroom the scenarios that industry professionals will face. Hence, implementing pedagogical ga... ver más
Revista: Buildings    Formato: Electrónico

 
en línea
Iikka Paajala, Jesse Nyyssölä, Juho Mattila and Pasi Karppinen    
The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile g... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Yangjinbo Zhang, Mark Reynolds, Artur Lugmayr, Katarina Damjanov and Ghulam Mubashar Hassan    
While the consumption of visual information becomes a daily commodity integrated into our lives, data visualisation is dominated by dashboards and charts. The main contribution of this article is an advanced way to visualise data as a data story. We conv... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Sofia Pescarin and Delfina S. Martinez Pandiani    
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti... ver más
Revista: Information    Formato: Electrónico

 
en línea
Luis Omar Alpala, Darío J. Quiroga-Parra, Juan Carlos Torres and Diego H. Peluffo-Ordóñez    
Virtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging ?hands-... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Tomasz L. Nawrocki and Izabela Jonek-Kowalska    
A high level of innovativeness and technology complexity is most often associated with a faster and more dynamic pace of economic development. In turn, it enables enterprises to achieve better financial results and strengthen their competitive advantage.... ver más

 
en línea
Ilona Heldal, Carsten Helgesen, Qasim Ali, Daniel Patel, Atle Birger Geitung and Håvard Pettersen    
Several children struggle with vision difficulties caused by problematic coordination between their left and right eye muscles, i.e., oculomotor dysfunction (OMD). Many OMDs can be improved by training the eyes via physical exercises defined and supervis... ver más
Revista: Computers    Formato: Electrónico

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