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Sergio Jesús González-Ambriz, Rolando Menchaca-Méndez, Sergio Alejandro Pinacho-Castellanos and Mario Eduardo Rivero-Ángeles
This paper presents the spectral gap-based topology control algorithm (SGTC) for wireless backhaul networks, a novel approach that employs the Laplacian Spectral Gap (LSG) to find expander-like graphs that optimize the topology of the network in terms of...
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Ali Pashazadeh, Giovanni Nardini and Giovanni Stea
In recent years, the need for computation-intensive applications in mobile networks requiring more storage, powerful processors, and real-time responses has risen substantially. Vehicular networks play an important role in this ecosystem, as they must su...
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Muhammad Sheraz, Shahryar Shafique, Sohail Imran, Muhammad Asif, Rizwan Ullah, Muhammad Ibrar, Jahanzeb Khan and Lunchakorn Wuttisittikulkij
Data caching has emerged as a promising technique to handle growing data traffic and backhaul congestion of wireless networks. However, there is a concern regarding how and where to place contents to optimize data access by the users. Data caching can be...
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Yi Liao, Yiqiang Sheng and Jinlin Wang
Service-oriented data sharing is one of the big challenges we have to face in the fifth generation (5G) cellular networks scenarios, such as massive Machine Type Communications (mMTC) and Ultra-Reliable and Low Latency Communications (URLLC). It is ineff...
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Andrei Vladyko, Abdukodir Khakimov, Ammar Muthanna, Abdelhamied A. Ateya and Andrey Koucheryavy
Vehicular ad hoc networks (VANETs) are a recent class of peer-to-peer wireless networks that are used to organize the communication and interaction between cars (V2V), between cars and infrastructure (V2I), and between cars and other types of nodes (V2X)...
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Ming Yan, Chien Aun Chan, André F. Gygax, Jinyao Yan, Leith Campbell, Ampalavanapillai Nirmalathas and Christopher Leckie
Reducing the energy consumption of Internet services requires knowledge about the specific traffic and energy consumption characteristics, as well as the associated end-to-end topology and the energy consumption of each network segment. Here, we propose ...
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Edvinas Danevicius, Rytis Maskeliunas, Robertas Dama?evicius, Dawid Polap and Marcin Wozniak
We describe the gamification of a soft physics simulator. We developed a game, called Jelly Dude, that allows the player to change and modify the game engine by tinkering with various physics parameters, creating custom game levels and installing scripts...
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Rytis Buzys, Rytis Maskeliunas, Robertas Dama?evicius, Tatjana Sidekerskiene, Marcin Wozniak and Wei Wei
Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal com...
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