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Der Ren Hsu
Pág. 3328 - 3337
Internet of Things (IoT) is characterized by various technologies, which are in accord to the provisioning of innovative services in innumerable application domains. In cultural creative industry, Internet of things has been widely practiced now, and wil...
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Der Ren Hsu
Pág. 3022 - 3026
In cultural creative industry, mobile games are one of the most increasing markets. Pokemon Go, as an Augmented reality (AR) in mobile games, may lead to both video game and physical activity, but it also inevitably triggers a certain degree of side effe...
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Cheng-Der Fuh, Inchi Hu, Ya-Hui Hsu, and Ren-Her Wang
Pág. 1395 - 1406
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