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Gang Wang, Gang Ren, Xinye Hong, Xun Peng, Wenbin Li and Eamonn O?Neill
Augmented reality (AR) technologies can blend digital and physical space and serve a variety of applications intuitively and effectively. Specifically, wearable AR enabled by optical see-through (OST) AR head-mounted displays (HMDs) might provide users w...
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Diego Vaquero-Melchor, Ana M. Bernardos and Luca Bergesio
Augmented Reality (AR) functionalities may be effectively leveraged in collaborative service scenarios (e.g., remote maintenance, on-site building, street gaming, etc.). Standard development cycles for collaborative AR require to code for each specific v...
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Minseok Kim, Sung Ho Choi, Kyeong-Beom Park and Jae Yeol Lee
Smart glasses for wearable augmented reality (AR) are widely used in various applications, such as training and task assistance. However, as the field of view (FOV) in the current AR smart glasses is narrow, it is difficult to visualize all the informati...
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Vijayakumar Nanjappan, Rongkai Shi, Hai-Ning Liang, Haoru Xiao, Kim King-Tong Lau and Khalad Hasan
Advanced developments in handheld devices? interactive 3D graphics capabilities, processing power, and cloud computing have provided great potential for handheld augmented reality (HAR) applications, which allow users to access digital information anytim...
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Ahmad Hoirul Basori,Abdullah M. Al-Ghalib Al-Sharif,Atiah O. Faraj AL-Oufi,Alaa Omran Almagrabi,Omar M. Barukab
Pág. 65 - 72
Most of the technologies of today?s world, which are enriched with various powerful features and amazing quality characteristics, enables software developers to come up with best possible software solutions, no matter what the context of the particular i...
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Brian Bauman and Patrick Seeling
As Augmented Reality (AR) applications become commonplace, the determination of a device operator?s subjective Quality of Experience (QoE) in addition to objective Quality of Service (QoS) metrics gains importance. Human subject experimentation is common...
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