|
|
|
Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid and Hiroyuki Iida
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emerg...
ver más
|
|
|
|
|
|
|
Sara de Freitas, Victoria Uren, Kristian Kiili, Manuel Ninaus, Panagiotis Petridis, Petros Lameras, Ian Dunwell, Sylvester Arnab, Stephen Jarvis and Kam Star
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback models that map different types of feedback and how they may assist students to increase performance and enhance their learning experience. This research pape...
ver más
|
|
|
|
|
|
|
Kang-Ren Leow, Meng-Chew Leow and Lee-Yeng Ong
The Online Roadshow, a new type of web application, is a digital marketing approach that aims to maximize contactless business engagement. It leverages web computing to conduct interactive game sessions via the internet. As a result, massive amounts of p...
ver más
|
|
|
|
|
|
|
Fatemeh Stodt and Christoph Reich
Industrial Internet of Things (IIoT) systems are enhancing the delivery of services and boosting productivity in a wide array of industries, from manufacturing to healthcare. However, IIoT devices are susceptible to cyber-threats such as the leaking of i...
ver más
|
|
|
|
|
|
|
Diogo Santos, Elsa Cardoso and Isabel Machado Alexandre
Online commerce has been growing rapidly in an increasingly digital world, and gamification, the practice of designing games in a context outside the industry itself, can be an effective strategy to stimulate consumer engagement and conversion rate. This...
ver más
|
|
|
|
|
|
|
Cleiton Pons Ferreira, Carina Soledad González González and Diana Francisca Adamatti
To obtain an accurate understanding of player experience (PE) in serious games that simulate organizational environments, many factors must be considered and intertwined, psychological, physiological and related to the game performance itself. Such eleme...
ver más
|
|
|
|
|
|
|
Iikka Paajala, Jesse Nyyssölä, Juho Mattila and Pasi Karppinen
The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile g...
ver más
|
|
|
|
|
|
|
Mohammad Rashed Hasan Polas, Ahmed Imran Kabir, Abu Saleh Md. Sohel-Uz-Zaman, Ridoan Karim and Mosab I. Tabash
Blockchain technology has been heralded as a game changer for addressing severe environmental and economic sustainability challenges. In response to rising environmental concerns, blockchain technology (BCT) is transforming green innovation, culminating ...
ver más
|
|
|
|
|
|
|
Vít Pászto, Jirí Pánek, René Glas and Jasper van Vught
Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of ...
ver más
|
|
|
|
|
|
|
Nisha Rawindaran, Ambikesh Jayal and Edmond Prakash
In many developed countries, the usage of artificial intelligence (AI) and machine learning (ML) has become important in paving the future path in how data is managed and secured in the small and medium enterprises (SMEs) sector. SMEs in these developed ...
ver más
|
|
|
|