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Anna Maria Gianni and Nikolaos Antoniadis
Formal education in high school focuses primarily on knowledge acquisition via traditional classroom teaching. Younger generations of students tend to lose interest and to disengage from the process. Gamification, the use of gaming elements in the traini...
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Olga R. Laponina,Vasily A. Matoshenko
Pág. 31 - 44
The article discusses the procedure for introducing game mechanisms into the educational process. The main elements of gamification, the concept of the game element "Capture the flag" ("CaptureTheFlag" - CTF) are described, the basic principles of the ar...
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Antonio Sarasa-Cabezuelo and Covadonga Rodrigo
Software engineering is a complicated subject for computer engineering students since the explained knowledge and necessary competencies are more related to engineering as a general knowledge area than to computer science. This article describes a softwa...
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Ioannis Paliokas, Athanasios T. Patenidis, Eirini E. Mitsopoulou, Christina Tsita, George Pehlivanides, Elli Karyati, Spyros Tsafaras, Evangelos A. Stathopoulos, Alexandros Kokkalas, Sotiris Diplaris, Georgios Meditskos, Stefanos Vrochidis, Eleana Tasiopoulou, Christodoulos Riggas, Konstantinos Votis, Ioannis Kompatsiaris and Dimitrios Tzovaras
An Augmented Reality application designed to allow on-the-spot museum visitors to navigate and view exhibitions using their own mobile devices by enjoying user experience multipliers like interactive content and mixed reality quiz games.
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Ruzinoor Che Mat,Miyata Kazunori,Azman Ab. Rahman
Pág. pp. 113 - 129
There are projected to be over 200,000 Muslim tourists will visit Japan due to expected Tokyo Olympics 2020. But the previous study showed that the level of understanding about Muslim needs such as Halal terms still low among Japanese people. There is a ...
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Hadi Helmi Md Zuraini,Waidah Ismail,Rimuljo Hendradi,Army Justitia
Pág. 46 - 54
Background: Heartbeat playing the main roles in our life. With the heartbeat, the anxiety level can be known. Most of the heartbeat is used in the exercise. Heart rate measurement is unique and uncontrollable by any human being.Objective: This research a...
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Aayat Mahmoud Shdaifat,Randa Obeidallah
Pág. pp. 32 - 42
The development of a course is measured through Assessments. Tests and Quizzes measure performance and quality of course progress as well as student understanding of course contents. Most of Learning Management Systems (LMSs) provide a built in quiz tool...
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Aulia Akhrian Syahidi,Ahmad Afif Supianto,Herman Tolle
Pág. pp. 108 - 124
The lack of recognition of the current Banjar language is one of the causes of knowledge and the introduction of children about the reduced Banjar language. In an attempt to recognize, introduce, and improve the re-knowledge of the Banjar language is to ...
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Justin Filippou,Christopher Cheong,France Cheong
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamification. Education can benefit from gamification by improving the learning environment to make it more enjoyable and engaging for students. Factors that inf...
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Norasykin Mohd Zaid,Fatimah Sarah Yaacob,Nurbiha A Shukor,Mohd Nihra Haruzuan Mohd Said,Aede Hatib Musta'amal,Desi Rahmatina
Pág. pp. 30 - 40
Higher Order Thinking skills (HOTs) are important thinking skills for lifelong learners, active social responsibility and proactive employees in the 21st century. The rapid development of technology in education has made learning anywhere and anytime pos...
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