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Artur Kulpa and Jakub Swacha
The popularity of smartphones and widespread access to mobile internet removed earlier barriers to reliance on mobile applications run on visitors? own devices for guidance in tourist attractions. At the same time, the tourists? rising expectations call ...
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Siti Mahfuzah Sarif,Zurina Hanafi,Shafinah Farvin Packeer Mohamed,Syamsul Bahrin Zaibon,Mohamad Farhan Mohamad Mohsin
Pág. pp. 129 - 149
This paper discusses a unique business model of eatery recommender system based on local knowledge using mobile platform. The business model is developed to define the business concept of the innovation which is a rural innovation involving multiple enti...
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Jakub Swacha
The paper addresses the issues of implementing e-guide-based gamification systems for tourist attractions by proposing a dispersed gamification system architecture in which its respective functional aspects are handled by multiple web services with vario...
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Mihaela Filofteia S. Tutunea
Pág. 166 - 174
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Adina Letitia Negrusa, Valentin Toader, Aurelian Sofica, Mihaela Filofteia Tutunea and Rozalia Veronica Rus
Tourism is perceived as an appropriate solution for pursuing sustainable economic growth due to its main characteristics. In the context of sustainable tourism, gamification can act as an interface between tourists (clients), organisations (companies, NG...
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