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Cheolhyeon Kwon and Donghyun Kang
Recently, the technologies of on-device AI have been accelerated with the development of new hardware and software platforms. Therefore, many researchers and engineers focus on how to enable ML technologies on mobile devices with limited hardware resourc...
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Danilo Pau, Andrea Pisani and Antonio Candelieri
In the context of TinyML, many research efforts have been devoted to designing forward topologies to support On-Device Learning. Reaching this target would bring numerous advantages, including reductions in latency and computational complexity, stronger ...
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Mahmud Hossain, Golam Kayas, Ragib Hasan, Anthony Skjellum, Shahid Noor and S. M. Riazul Islam
Driven by the rapid escalation of its utilization, as well as ramping commercialization, Internet of Things (IoT) devices increasingly face security threats. Apart from denial of service, privacy, and safety concerns, compromised devices can be used as e...
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Giovanni Gugliandolo, Antonino Quattrocchi, Giuseppe Campobello, Giovanni Crupi and Nicola Donato
In recent years, inkjet printing has emerged as a promising advanced fabrication technology in the field of electronics, offering remarkable advantages in terms of cost-effectiveness, design flexibility, and rapid prototyping. For these reasons, inkjet p...
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Shobhit Aggarwal and Asis Nasipuri
The Internet of Things (IoT) enables us to gain access to a wide range of data from the physical world that can be analyzed for deriving critical state information. In this regard, machine learning (ML) is a valuable tool that can be used to develop mode...
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Yixian Fu, Yuanyao Lu and Ran Ni
Lip reading has attracted increasing attention recently due to advances in deep learning. However, most research targets English datasets. The study of Chinese lip-reading technology is still in its initial stage. Firstly, in this paper, we expand the na...
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Ilias Zosimadis and Ioannis Stamelos
Bowling is a target sport that is popular among all age groups with professionals and amateur players. Delivering an accurate and consistent bowling throw into the lane requires the incorporation of motion techniques. Consequently, this research presents...
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Jonathan Miquel, Laurent Latorre and Simon Chamaillé-Jammes
Biologging refers to the use of animal-borne recording devices to study wildlife behavior. In the case of audio recording, such devices generate large amounts of data over several months, and thus require some level of processing automation for the raw d...
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Jin Cao, Bo Li, Mengni Fan and Huiyu Liu
Deep neural network-based computer vision applications have exploded and are widely used in intelligent services for IoT devices. Due to the computationally intensive nature of DNNs, the deployment and execution of intelligent applications in smart scena...
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Seungtae Hong, Hyunwoo Cho and Jeong-Si Kim
As embedded systems, such as smartphones with limited resources, have become increasingly popular, active research has recently been conducted on performing on-device deep learning in such systems. Therefore, in this study, we propose a deep learning fra...
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