24   Artículos

 
en línea
Zhejun Zhang, Huiying Chen, Ruonan Huang, Lihong Zhu, Shengling Ma, Larry Leifer and Wei Liu    
This study introduces a novel tool for classifying user needs in user experience (UX) design, specifically tailored for beginners, with potential applications in education. The tool employs the Kano model, text analysis, and deep learning to classify use... ver más
Revista: AI    Formato: Electrónico

 
en línea
Mohammad Amin Kuhail, Areej ElSayary, Shahbano Farooq and Ahlam Alghamdi    
Immersive technologies have been shown to significantly improve learning as they can simplify and simulate complicated concepts in various fields. However, there is a lack of studies that analyze the recent evidence-based immersive learning experiences a... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Hadiqa Riaz, Umair Baig, Ieva Meidute-Kavaliauskiene and Hassaan Ahmed    
This research work was designed to investigate the changing dynamics of the retail landscape driven by omnichannel retailing, and to determine the effects on the omnichannel customer?s experience. The role of omnichannel customer behavior in the relation... ver más
Revista: Information    Formato: Electrónico

 
en línea
Fridolin Wild, Lawrence Marshall, Jay Bernard, Eric White and John Twycross    
The integration of augmented reality (AR) technology into personal computing is happening fast, and augmented workplaces for professionals in areas such as Industry 4.0 or digital health can reasonably be expected to form liminal zones that push the boun... ver más
Revista: Information    Formato: Electrónico

 
en línea
Azham Hussain,Ahlam Mohamed Omar     Pág. pp. 95 - 107
The usability of the mobile applications is the most important factor in developing, so the key to develop successful mobile applications is usability, especially for users have specific needs such as visually impaired. However, developers do not focus o... ver más

 
en línea
Vikniswari Vija Kumaran,Shelena Soosay Nathan,Azham Hussain,Nor Laily Hashim     Pág. pp. 24 - 33
This study is aimed to explore the dimensions for appropriate deaf people usability evaluation model for M-banking application in order to enhancetheir satisfaction. Through the systematic literature review (SLR) conducted, four dimensions (efficiency, e... ver más

 
en línea
Kobkiat Saraubon     Pág. pp. 66 - 77
This paper presents a learning media repository and delivery system (LMRD) for a smart classroom using IoT and mobile technologies. It was designed to support active learning pedagogy. Teachers are able to broadcast learning media or course materials dir... ver más

 
en línea
Ezgi Pelin Yildiz,Murat Tezer,Huseyin Uzunboylu     Pág. pp. 97 - 108
The purpose of this study is to develop a Student Opinion Scale Related to Moodle LMS (Learning Management System) in an Educational Online Learning Environment. For this purpose, a scale form consisting of 34 items was created and then administered to a... ver más

 
en línea
Fernando Almeida,Eugénio Cunha     Pág. 73 - 83
Universities have assumed an increasingly important role in transferring technology to society with a strong economic impact. The companies originated from the academic environment, called academic spin-offs, have fostered the appearance of new projects ... ver más

 
en línea
Inda D Lestantri,Rosini Rosini     Pág. 18 - 24
The existence of software should have more value to improve the performance of the organization in addition to having the primary function to automate. Before being implemented in an operational environment, software must pass the test gradually to ensur... ver más

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