105   Artículos

 
en línea
Dario Benvenuti, Lauren S. Ferro, Andrea Marrella and Tiziana Catarci    
Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, contr... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Krzysztof Zagata and Beata Medynska-Gulij    
The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The following research methods were used: visual comparative analysis,... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Nafi Ahmad, Abdul Wahab, John Schormans and Ali Adib Arnab    
In this paper, utilising real-internet traffic data, we modified a popular network emulator to better imitate real network traffic and studied its subjective and objective implications on QoE for cloud-gaming apps. Subjective QoE evaluation was then used... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Ruth S. Contreras-Espinosa and Jose Luis Eguia-Gomez    
Despite access to reliable information being essential for equal opportunities in our society, current school curricula only include some notions about media literacy in a limited context. Thus, it is necessary to create scenarios for reflection on and a... ver más
Revista: Computers    Formato: Electrónico

 
en línea
María Rosa Fernández-Sánchez, Alberto González-Fernández and Jesús Acevedo-Borrega    
The transformation of educational processes, derived from the technological disruption that has taken place in the educational field, has allowed for the development of certain methodologies and techniques that place emphasis on the students as an active... ver más
Revista: Information    Formato: Electrónico

 
en línea
Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid and Hiroyuki Iida    
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emerg... ver más
Revista: Information    Formato: Electrónico

 
en línea
Pedro Almeida, Vitor Carvalho and Alberto Simões    
Reinforcement Learning is one of the many machine learning paradigms. With no labelled data, it is concerned with balancing the exploration and exploitation of an environment with one or more agents present in it. Recently, many breakthroughs have been m... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez-Guerrero, Giner Alor-Hernández, Carmen Mezura-Godoy and Luis Gerardo Montané-Jiménez    
Serious games (SG), (video games with an educational purpose), provide teachers with tools to strengthen their students? knowledge. Developing a SG requires knowledge, time, and effort. As a result, specialized tools to aid in the development process are... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Vivian W. H. Wong and Kincho H. Law    
Crowd congestion is one of the main causes of modern public safety issues such as stampedes. Conventional crowd congestion monitoring using closed-circuit television (CCTV) video surveillance relies on manual observation, which is tedious and often error... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Aikaterini Georgiadou and Stelios Xinogalos    
Nowadays, young students spend a lot of time playing video games and browsing on the Internet. Using the Internet has become even more widespread for young students due to the COVID-19 pandemic lockdown, which resulted in transferring several educational... ver más
Revista: Computers    Formato: Electrónico

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