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Malinka Ivanova, Gabriela Grosseck and Carmen Holotescu
The penetration of intelligent applications in education is rapidly increasing, posing a number of questions of a different nature to the educational community. This paper is coming to analyze and outline the influence of artificial intelligence (AI) on ...
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Rafael Navas-González, Óscar Oballe-Peinado, Julián Castellanos-Ramos, Daniel Rosas-Cervantes and José A. Sánchez-Durán
This work presents examples of practice sessions to teach and learn digital electronics using an FPGA-based development platform, accessible either through the on-campus laboratory or online using a remote laboratory developed by the authors. The main ta...
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Yelena Popova and Diana Zagulova
The article considers the attitude of smart city residents towards the use of web applications in everyday life. It is very important for many stakeholders since it affects the involvement of people in all processes of urban life and contributes to the i...
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Jabar H. Yousif, Firdouse R. Khan, Safiya N. Al Jaradi and Aysha S. Alshibli
Social media applications have been increasingly gaining significant attention from online education and training platforms. Social networking tools provide multiple advantages for communicating, exchanging opinions, and discussing specific issues. Socia...
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Adeleye Idowu, Muesser Nat, Philip Siaw Kissi
Pág. e47347
Kahoot is a free web-based application, which allows tertiary educators to incorporate gamified learning environments in tertiary teaching and learning. However, there is a shortage of literature on student acceptance and effective use in a learnin...
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Luis Salvador-Ullauri, Patricia Acosta-Vargas and Sergio Luján-Mora
Nowadays, serious games, called training or learning games, have been incorporated into teaching and learning processes. Due to the increase of their use, the need to guarantee their accessibility arises in order to include people with disabilities in th...
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Nathaniel R. Geyer, Fritz C. Kessler and Eugene J. Lengerich
The Penn State Cancer Initiative implemented LionVu 1.0 (Penn State University, United States) in 2017 as a web-based mapping tool to educate and inform public health professionals about the cancer burden in Pennsylvania and 28 counties in central Pennsy...
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Hosam Farouk El-Sofany,Nahla El-Haggar
Pág. pp. 4 - 18
Recently Mobile technology is considered an effective way to improve students' skills such as positive thinking, collaborative, communication, as well as it is considered the main part of major innovation in many e-learning research areas. As a result of...
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Isabel Cristina Scafuto,Priscila Rezende,Marcos Mazzieri
Pág. 137 - 143
International Journal of Innovation - IJI completes 7 yearsInternational Journal of Innovation - IJI has now 7 years old! In this editorial comment, we not only want to talk about our evolution but get even closer to the IJI community. It is our fi...
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Chattavut Peechapol,Jaitip Na-Songkhla,Siridej Sujiva,Arthorn Luangsodsai
Pág. pp. 135 - 151
This study was conducted to develop a smartphone application to enhance self-efficacy for online learning. The theory of planned behaviour (TPB) was used as a framework for developing the smartphone app. The study used research and design (R&D) through t...
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