36   Artículos

 
en línea
Jiayao Liang and Mengxiao Yin    
With the rapid advancement of deep learning, 3D human pose estimation has largely freed itself from reliance on manually annotated methods. The effective utilization of joint features has become significant. Utilizing 2D human joint information to predic... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Miao Feng and Jean Meunier    
Recognizing human actions can help in numerous ways, such as health monitoring, intelligent surveillance, virtual reality and human?computer interaction. A quick and accurate detection algorithm is required for daily real-time detection. This paper first... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Rytis Maskeliunas, Audrius Kulikajevas, Robertas Dama?evicius, Julius Gri?kevicius and Au?ra Adomaviciene    
The research introduces a unique deep-learning-based technique for remote rehabilitative analysis of image-captured human movements and postures. We present a ploninomial Pareto-optimized deep-learning architecture for processing inverse kinematics for s... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Bin Jiang, Xin Li, Bozhi Yang, Shujie Yang, Xinyi Chen, Junhong Chen, Minghao Fang, Zhaohui Huang, Xin Min and Xiaozhi Hu    
The occurrence of fractures has emerged as one of the most prevalent injuries in the human body. In bone reconstruction surgery, after the implantation of porous hydroxyapatite materials, there is an initial infiltration of body fluids into the porous im... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Ji Zhang, Xiangze Jia, Zhen Wang, Yonglong Luo, Fulong Chen, Gaoming Yang and Lihui Zhao    
Skeleton-based action recognition depends on skeleton sequences to detect categories of human actions. In skeleton-based action recognition, the recognition of action scenes with more than one subject is named as interaction recognition. Different from t... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Yu-Shiuan Tsai and Si-Jie Chen    
In terms of gait recognition, face recognition is currently the most commonly used technology with high accuracy. However, in an image, there is not necessarily a face. Therefore, face recognition cannot be used if there is no face at all. However, when ... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Jen-Li Chung, Lee-Yeng Ong and Meng-Chew Leow    
Human pose estimation (HPE) has become a prevalent research topic in computer vision. The technology can be applied in many areas, such as video surveillance, medical assistance, and sport motion analysis. Due to higher demand for HPE, many HPE libraries... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Junjie Chen, Wei Yang, Chenqi Liu and Leiyue Yao    
In recent years, skeleton-based human action recognition (HAR) approaches using convolutional neural network (CNN) models have made tremendous progress in computer vision applications. However, using relative features to depict human actions, in addition... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Michal Tölgyessy, Martin Dekan and Lubo? Chovanec    
The Azure Kinect, the successor of Kinect v1 and Kinect v2, is a depth sensor. In this paper we evaluate the skeleton tracking abilities of the new sensor, namely accuracy and precision (repeatability). Firstly, we state the technical features of all thr... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Beom Kwon and Sanghoon Lee    
In this study, we performed skeleton-based body mass index (BMI) classification by developing a unique ensemble learning method for human healthcare. Traditionally, anthropometric features, including the average length of each body part and average heigh... ver más
Revista: Applied Sciences    Formato: Electrónico

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