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Iikka Paajala, Jesse Nyyssölä, Juho Mattila and Pasi Karppinen
The blockchain is an emerging technology that has the potential to revolutionize the gaming industry among a wide range of different business fields. So far, only a few studies have been conducted about blockchain gaming. This study introduces a mobile g...
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Sami Vihavainen,Kaisa Vä?¤nänen-Vainio-Mattila
Pág. pp. 9 - 18
Smartphones enable an always-on connection to Social Network Services (SNS). A typical way of interacting with SNSs is to access them when the user has a suitable situation to check the status of her social networks or to write an update. One way to enha...
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Timo Fabritius, Jaana Riipi, Mika Järvinen, Olli Mattila, Eetu-Pekka Heikkinen, Aki Kärnä, Jari Kurikkala, Petri Sulasalmi and Jouko Härkki
Pág. 797 - 803
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Mattila, P. Valaja, J. Rossow, L. Venalainen, E. Tupasela, T.
Pág. 433 - 440
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Alastalo, A. T. Mattila, T. Seppa, H.
Pág. 1977 - 1981
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Crittenden, R. Karppinen, S. Ojanen, S. Tenkanen, M. Fagerstrom, R. Matto, J. Saarela, M. Mattila-Sandholm, T. Poutanen, K.
Pág. 781 - 789
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Cusani, R; DiFelice, M; Mattila, J
Pág. 920 - 924
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Sundblad, P. Mattila, P.
Pág. 46 - 52
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Mattila, P; Piironen, V; Hakkarainen, T; Hirvi, T; Uusi-Rauva, E; Eskelinen
Pág. 195 - 198
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