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Deniz Yildiz, Ugur Fidan, Mehmet Yildiz, Büsra Er, Gürbüz Ocak, Fatih Güngör, Ijlal Ocak and Zeki Akyildiz
This study aims to develop an interactive language learning game and explore its efficacy for English language learners. A computer-generated playground was projected onto a large classroom floor (4 × 3 m) with a wide-angle projection device. A Kinect de...
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