2   Artículos

 
en línea
Justin Filippou,Christopher Cheong,France Cheong    
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamification. Education can benefit from gamification by improving the learning environment to make it more enjoyable and engaging for students. Factors that inf... ver más
Revista: Australasian Journal of Information Systems    Formato: Electrónico

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