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Luis Otávio Milagres de Assis, Mário Teixeira Reis Neto
Pág. pp. 5 / 38
La implementación de sistemas de remuneración variable por desempeño en la administración pública brasileña ha experimentando un significativo crecimiento en los últimos tiempos, sin embargo el optimismo de los gestores no se basa en la teoría. La litera...
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Alessandro Pinheiro, Abílio Oliveira, Bráulio Alturas and Mónica Cruz
The gaming industry has seen a considerable expansion thanks to the ever-increasing and widespread consumption of digital games in different contexts of use and across all age groups. We are witnessing a commercial boom and awakening the attention of res...
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Jiaming Li, Ning Xie and Tingting Zhao
In recent years, with the rapid advancements in Natural Language Processing (NLP) technologies, large models have become widespread. Traditional reinforcement learning algorithms have also started experimenting with language models to optimize training. ...
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Peranut Nimitsurachat and Peter Washington
Emotion recognition models using audio input data can enable the development of interactive systems with applications in mental healthcare, marketing, gaming, and social media analysis. While the field of affective computing using audio data is rich, a m...
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Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, Alexandros T. Tzallas and Markos G. Tsipouras
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroenceph...
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Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid and Hiroyuki Iida
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emerg...
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Mónica Cruz, Abílio Oliveira and Alessandro Pinheiro
We were promised that the Metaverse would revolutionize our lives, social interactions, work, and business. However, how and when will this happen? We have seen the growth and development of technology, but there is no agreement or prediction about a spe...
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Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira and Lisa Gomes
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions? substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) a...
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Anna Maria Gianni and Nikolaos Antoniadis
Formal education in high school focuses primarily on knowledge acquisition via traditional classroom teaching. Younger generations of students tend to lose interest and to disengage from the process. Gamification, the use of gaming elements in the traini...
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Bongjun Ji, Julian Kang, Chaehyeon Kim, Sojung Kim, Yooseob Song and Jaeheum Yeon
In the Architecture, Engineering, and Construction (AEC) industry, virtual environments are being utilized to enhance communication among stakeholders and improve visual comprehension. However, stakeholders possess diverse personal characteristics which ...
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