175   Artículos

 
en línea
Luis Otávio Milagres de Assis, Mário Teixeira Reis Neto     Pág. pp. 5 / 38
La implementación de sistemas de remuneración variable por desempeño en la administración pública brasileña ha experimentando un significativo crecimiento en los últimos tiempos, sin embargo el optimismo de los gestores no se basa en la teoría. La litera... ver más
Revista: Estado, Gobierno y Gestión Pública    Formato: Electrónico

 
en línea
Alessandro Pinheiro, Abílio Oliveira, Bráulio Alturas and Mónica Cruz    
The gaming industry has seen a considerable expansion thanks to the ever-increasing and widespread consumption of digital games in different contexts of use and across all age groups. We are witnessing a commercial boom and awakening the attention of res... ver más
Revista: Information    Formato: Electrónico

 
en línea
Jiaming Li, Ning Xie and Tingting Zhao    
In recent years, with the rapid advancements in Natural Language Processing (NLP) technologies, large models have become widespread. Traditional reinforcement learning algorithms have also started experimenting with language models to optimize training. ... ver más
Revista: Algorithms    Formato: Electrónico

 
en línea
Peranut Nimitsurachat and Peter Washington    
Emotion recognition models using audio input data can enable the development of interactive systems with applications in mental healthcare, marketing, gaming, and social media analysis. While the field of affective computing using audio data is rich, a m... ver más
Revista: AI    Formato: Electrónico

 
en línea
Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, Alexandros T. Tzallas and Markos G. Tsipouras    
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroenceph... ver más
Revista: Information    Formato: Electrónico

 
en línea
Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid and Hiroyuki Iida    
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emerg... ver más
Revista: Information    Formato: Electrónico

 
en línea
Mónica Cruz, Abílio Oliveira and Alessandro Pinheiro    
We were promised that the Metaverse would revolutionize our lives, social interactions, work, and business. However, how and when will this happen? We have seen the growth and development of technology, but there is no agreement or prediction about a spe... ver más
Revista: Informatics    Formato: Electrónico

 
en línea
Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira and Lisa Gomes    
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions? substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) a... ver más
Revista: Information    Formato: Electrónico

 
en línea
Anna Maria Gianni and Nikolaos Antoniadis    
Formal education in high school focuses primarily on knowledge acquisition via traditional classroom teaching. Younger generations of students tend to lose interest and to disengage from the process. Gamification, the use of gaming elements in the traini... ver más
Revista: Information    Formato: Electrónico

 
en línea
Bongjun Ji, Julian Kang, Chaehyeon Kim, Sojung Kim, Yooseob Song and Jaeheum Yeon    
In the Architecture, Engineering, and Construction (AEC) industry, virtual environments are being utilized to enhance communication among stakeholders and improve visual comprehension. However, stakeholders possess diverse personal characteristics which ... ver más
Revista: Buildings    Formato: Electrónico

« Anterior     Página: 1 de 10     Siguiente »