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Farah Nadia Azman,Syamsul Bahrin Zaibon,Norshuhada Shiratuddin     Pág. 37 - 42
Similar to computer games which are formerly intended copiously for amusement purpose, the adoption of comics in education has also been a subject of great interest among the scientific community. An abundance of research have been conducted on the cogni... ver más
Revista: International Review of Management and Marketing    Formato: Electrónico

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