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Sofia Pescarin and Delfina S. Martinez Pandiani
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecti...
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Inmaculada Remolar, Cristina Rebollo and Jon A. Fernández-Moyano
Master lectures of history are usually quite boring for the students, and to keep their attention requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in education and can solve this problem. Serious games that use ...
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Danilo Avola, Luigi Cinque and Daniele Pannone
In recent years, advancements in human?computer interaction (HCI) have enabled the development of versatile immersive devices, including Head-Mounted Displays (HMDs). These devices are usually used for entertainment activities as video-gaming or augmente...
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Brian Tomaszewski, Amy Walker, Emily Gawlik, Casey Lane, Scott Williams, Deborah Orieta, Claudia McDaniel, Matthew Plummer, Anushka Nair, Nicolas San Jose, Nathan Terrell, Kyle Pecsok, Emma Thomley, Erin Mahoney, Emily Haberlack and David Schwartz
The need for improvement of societal disaster resilience and response efforts was evident after the destruction caused by the 2017 Atlantic hurricane season. We present a novel conceptual framework for improving disaster resilience through the combinatio...
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Lorenzo J. Tardón, Isabel Barbancho, Ana M. Barbancho, Alberto Peinado, Stefania Serafin and Federico Avanzini
The 16th Sound and Music Computing Conference (SMC 2019) took place in Malaga, Spain, 28?31 May 2019 and it was organized by the Application of Information and Communication Technologies Research group (ATIC) of the University of Malaga (UMA). The SMC 20...
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Markos Mentzelopoulos,Jeffrey Ferguson,Aristidis Protopsaltis
Pág. pp. 64 - 71
The use of perceptual inputs is an emerging area within HCI that suggests a developing Perceptual User Interface (PUI) that may prove advantageous for those involved in mobile serious games and immersive social network environments. Since there are a lar...
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