9   Artículos

 
en línea
John M. Carroll, Fanlu Gui, Srishti Gupta and Tiffany Knearem    
Smart city infrastructures enable the routine interleaving and integration of diverse activities, including new ways to play, to be playful, and to participate. We discuss three examples: (1) citizen-based water quality monitoring, which combines outdoor... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Rubén Camacho-Sánchez, Aaron Rillo-Albert and Pere Lavega-Burgués    
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in education. This research aims to analyze the effects on academic performance and motivation after an experience combining DGBL and Gamification in university st... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Inmaculada Remolar, Cristina Rebollo and Jon A. Fernández-Moyano    
Master lectures of history are usually quite boring for the students, and to keep their attention requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in education and can solve this problem. Serious games that use ... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Maria Luce Lupetti, Yuan Yao, Haipeng Mi and Claudio Germak    
This article presents an investigation of the implications of designing for children?s playful learning with robots. This study was carried out by adopting a Research through Design approach that resulted in the development of a novel low-anthropomorphic... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Johanna Pirker,Christian Gütl,Patrick Weiner Weiner,Victor Garcia-Barrios     Pág. pp. 52 - 57
In recent years, the use of mobile applications and computer-based games as pedagogical tools has become more and more popular. Additionally, many mobile devices enhance the user experience by providing different sensors, e.g. to deliver location-based e... ver más

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