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Riccardo Della Sala, Francesco Centurelli, Giuseppe Scotti and Alessandro Trifiletti
In this paper, we present a 0.3 V body-driven operational transconductance amplifier (OTA) that exploits a biasing approach based on the use of a replica loop with gain. An auxiliary amplifier is exploited both in the current mirror load of the first sta...
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Jean-Sébastien Dessureault, Félix Clément, Seydou Ba, François Meunier and Daniel Massicotte
The field of interior home design has witnessed a growing utilization of machine learning. However, the subjective nature of aesthetics poses a significant challenge due to its variability among individuals and cultures. This paper proposes an applied ma...
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Mahsa Kashani, Stefan Jespersen and Zhenyu Yang
The application of deoiling hydrocyclone systems as the downstream of three-phase gravity separator (TPGS) systems is one of the most commonly deployed produced water treatment processes in offshore oil and gas production. Due to the compact system?s com...
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Evianita Dewi Fajrianti, Nobuo Funabiki, Sritrusta Sukaridhoto, Yohanes Yohanie Fridelin Panduman, Kong Dezheng, Fang Shihao and Anak Agung Surya Pradhana
Currently, outdoor navigation systems have widely been used around the world on smartphones. They rely on GPS (Global Positioning System). However, indoor navigation systems are still under development due to the complex structure of indoor environments,...
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Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, Alexandros T. Tzallas and Markos G. Tsipouras
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroenceph...
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Chong Lan, Yongsheng Wang, Chengze Wang, Shirong Song and Zheng Gong
Traditional 3D animation creation involves a process of motion acquisition, dubbing, and mouth movement data binding for each character. To streamline animation creation, we propose combining artificial intelligence (AI) with a motion capture system. Thi...
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Yonghua Huang, Zhongyang Guo, Hao Chu and Raja Sengupta
China?s university dormitories have high population densities, which can result in a large number of casualties because of crowding and stampedes during emergency evacuations. It is therefore important to plan properly for evacuations by mitigating the e...
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Ilias Logothetis, Myron Sfyrakis and Nikolaos Vidakis
Contemporary software applications have shifted focus from 2D representations to 3D. Augmented and Virtual Reality (AR/VR) are two technologies that have captured the industry?s interest as they show great potential in many areas. This paper proposes a s...
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Mohsen Rostami, Jafer Kamoonpuri, Pratik Pradhan and Joon Chung
A real-time flight simulation tool is proposed using a virtual reality head-mounted display (VR-HMD) for remotely piloted airships operating in beyond-line-of-sight (BLOS) conditions. In particular, the VR-HMD was developed for stratospheric airships fly...
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Jonas Blattgerste, Jan Behrends and Thies Pfeiffer
Mobile Augmented Reality (AR) is a promising technology for educational purposes. It allows for interactive, engaging, and spatially independent learning. While the didactic benefits of AR have been well studied in recent years and commodity smartphones ...
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