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Georgios Karantaidis and Constantine Kotropoulos
The detection of computer-generated (CG) multimedia content has become of utmost importance due to the advances in digital image processing and computer graphics. Realistic CG images could be used for fraudulent purposes due to the deceiving recognition ...
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Andrew Vargo, Kohei Yamaguchi, Motoi Iwata and Koichi Kise
Vocabulary acquisition and retention is an essential part of learning a foreign language and many learners use flashcard applications to repetitively increase vocabulary retention. However, it can be difficult for learners to remember new words and phras...
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Dimitris Apostolou and Gerasimos Linardatos
The present work has applications in the field of primary and secondary education. The work describes how educators can take advantage of digital comics creation for the learning of applied science in school. The study has implications not only for educa...
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Shumin Lai, Longjun Huang, Ping Li, Zhenzhen Luo, Jianzhong Wang and Yugen Yi
In this paper, we present a novel unsupervised feature selection method termed robust matrix factorization with robust adaptive structure learning (RMFRASL), which can select discriminative features from a large amount of multimedia data to improve the p...
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Chao-Ming Wang and Shih-Mo Tseng
As an ancient performing art, the puppet show was popular entertainment for early civilians. However, with the advance of media technology, traditional puppetry declined gradually, and old puppets became relics displayed in museums. In this study, an int...
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Fotios Bosmos, Alexandros T. Tzallas, Markos G. Tsipouras, Evripidis Glavas and Nikolaos Giannakeas
The aim of this work is to highlight the possibilities of using VR applications in the informal learning process. This is attempted through the development of virtual reality cultural applications for historical monuments. For this purpose, the theoretic...
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Amal Naitali, Mohammed Ridouani, Fatima Salahdine and Naima Kaabouch
Recent years have seen a substantial increase in interest in deepfakes, a fast-developing field at the nexus of artificial intelligence and multimedia. These artificial media creations, made possible by deep learning algorithms, allow for the manipulatio...
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Xiantao Jiang, Mo Xiang, Jiayuan Jin and Tian Song
The versatile video coding (VVC) standard offers improved coding efficiency compared to the high efficiency video coding (HEVC) standard in multimedia signal coding. However, this increased efficiency comes at the cost of increased coding complexity. Thi...
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Shahbaz Sikandar, Rabbia Mahum and AbdulMalik Alsalman
The multimedia content generated by devices and image processing techniques requires high computation costs to retrieve images similar to the user?s query from the database. An annotation-based traditional system of image retrieval is not coherent becaus...
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Ines Miguel-Alonso, Bruno Rodriguez-Garcia, David Checa and Andres Bustillo
Immersive Virtual Reality (iVR) is a new technology, the novelty effect of which can reduce the enjoyment of iVR experiences and, especially, learning achievements when presented in the classroom; an effect that the interactive tutorial proposed in this ...
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