29   Artículos

 
en línea
Jesus GomezRomero-Borquez, J. Alberto Del Puerto-Flores and Carolina Del-Valle-Soto    
This work presents a study in which the cognitive concentration levels of participants were evaluated using electroencephalogram (EEG) measures while they were playing three different categories of virtual reality (VR) video games: Challenging Puzzlers, ... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Chourouk Ouerghemmi, Myriam Ertz, Néji Bouslama and Urvashi Tandon    
Drawing on media richness theory, this study investigates the effect of rich media, such as virtual reality (VR), on visit intentions for a specific destination. Specifically, this research employs a mixed-method approach, using abductive theorization to... ver más
Revista: Information    Formato: Electrónico

 
en línea
Takuro Sone, Shin Kato, Ray Atarashi, Jin Nakazato, Manabu Tsukada and Hiroshi Esaki    
In addition to traditional viewing media, metadata that record the physical space from multiple perspectives will become extremely important in realizing interactive applications such as Virtual Reality (VR) and Augmented Reality (AR). This paper propose... ver más
Revista: Future Internet    Formato: Electrónico

 
en línea
Hans-Jürgen Zepernick, Markus Fiedler, Thi My Chinh Chu and Viktor Kelkkanen    
Wireless virtual reality (VR) offers a seamless user experience but has to cope with higher sensitivity to temporal impairments induced on the wireless link. Apart from bandwidth dynamics and latency, video freezes and their lengths are important tempora... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Bert Bongers    
The paper discusses the role of artistic expression and practices in extending realities. It presents a reflection and framework for VR/AR/MxR, Virtual Reality to Augmented or Mixed, or Extended Realities, as a continuum from completely virtual to mixed ... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

 
en línea
Selma Rizvic, Du?anka Bo?kovic, Vensada Okanovic, Ivona Ivkovic Kihic, Irfan Prazina and Bojan Mijatovic    
Bosnia and Herzegovina (BH) has a very picturesque past. Founded in 11th century, it has always been a crossroads of faiths and civilizations. Extended Reality (XR) technologies can finally take us to time travel into this history, enable us to experienc... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Juan Pablo Nuñez Velasco, Anouk de Vries, Haneen Farah, Bart van Arem and Marjan P. Hagenzieker    
Most of cyclists? fatalities originate from collisions with motorized vehicles. It is expected that automated vehicles (AV) will be safer than human-driven vehicles, but this depends on the nature of interactions between non-automated road users, among t... ver más
Revista: Information    Formato: Electrónico

 
en línea
Héctor Cardona-Reyes, Jaime Muñoz-Arteaga, Andres Mitre-Ortiz and Klinge Orlando Villalba-Condori    
The video game and entertainment industry has been growing in recent years, particularly those related to Virtual Reality (VR). Therefore, video game creators are looking for ways to offer and improve realism in their applications in order to improve use... ver más
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Radha Nila Meghanathan, Patrick Ruediger-Flore, Felix Hekele, Jan Spilski, Achim Ebert and Thomas Lachmann    
Although the focus of Virtual Reality (VR) lies predominantly on the visual world, acoustic components enhance the functionality of a 3D environment. To study the interaction between visual and auditory modalities in a 3D environment, we investigated the... ver más
Revista: Big Data and Cognitive Computing    Formato: Electrónico

 
en línea
Grégoire Cattan, Anton Andreev and Etienne Visinoni    
The integration of a P300-based brain?computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the s... ver más
Revista: Computers    Formato: Electrónico

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