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Mohammud Hanif Dewan, Radu Godina, M Rezaul Karim Chowdhury, Che Wan Mohd Noor, Wan Mohd Norsani Wan Nik and Mustafa Man
In the domain of Marine Education and Training (MET), simulators have been utilized for the purpose of training seafarers in the norms for avoiding collisions or for developing the skill of ship manoeuvrability, and even the operation of machinery in the...
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Belen Bermejo, Carlos Juiz, David Cortes, Jeroen Oskam, Teemu Moilanen, Jouko Loijas, Praneschen Govender, Jennifer Hussey, Alexander Lennart Schmidt, Ralf Burbach, Daniel King, Colin O'Connor and Davin Dunlea
During the last few years, learning techniques have changed, both in basic education and in higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) and Virtual Reality (AR). The combination of these technolog...
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Ilias Logothetis, Myron Sfyrakis and Nikolaos Vidakis
Contemporary software applications have shifted focus from 2D representations to 3D. Augmented and Virtual Reality (AR/VR) are two technologies that have captured the industry?s interest as they show great potential in many areas. This paper proposes a s...
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Staas de Jong and Gerrit van der Veer
The retinal afterimage is a widely known effect in the human visual system, which has been studied and used in the context of a number of major art movements. Therefore, when considering the general role of computation in the visual arts, this begs the q...
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Ahmad Baik
Today, moving from a two-dimensional environment to a more advanced interactive three-dimensional (3D) environment in the industries of architecture, engineering, and construction has become one of the most significant topics of interest. This is due to ...
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Yunkon Kim and Eui-Nam Huh
This paper explores data caching as a key factor of edge computing. State-of-the-art research of data caching on edge nodes mainly considers reactive and proactive caching, and machine learning based caching, which could be a heavy task for edge nodes. H...
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