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Yongyan Guo, Tongyao Yuan and Siyu Yue
The use of gamification elements in health apps has been shown to promote healthy behaviors. However, one-size-fits-all gamification strategy does not have the best persuasive effect. Therefore, the aim of this paper was to determine how to select person...
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Farhan Aslam, Wang Aimin, Mingze Li and Khaliq Ur Rehman
In the modern business environment, characterized by rapid technological advancements and globalization, abetted by IoT and Industry 5.0 phenomenon, innovation is indispensable for competitive advantage and economic growth. However, many organizations ar...
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Li-Hsing Shih and Yi-Cin Jheng
Design for sustainable behavior has become more important for product or service design considering environmental sustainability in the use stage. The goal of this work is to specifically help design for encouraging energy-saving behavior in selecting ef...
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