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Chunyang Xu, Tin Oberman, Francesco Aletta, Huan Tong and Jian Kang
Immersive Virtual Reality (IVR) is a simulated technology used to deliver multisensory information to people under different environmental conditions. When IVR is generally applied in urban planning and soundscape research, it reveals attractive possibil...
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Jian Kang and Francesco Aletta
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Francesco Aletta and Jian Kang
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Arianna Astolfi, Elena Bo, Francesco Aletta and Louena Shtrepi
The emerging field of archaeoacoustics is attracting increasing research attention from scholars of different disciplines: the investigation of the acoustic features of ancient open-air theatres is possibly one of its main themes. In this paper, the outc...
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Elena Bo, Louena Shtrepi, David Pelegrín Garcia, Giulio Barbato, Francesco Aletta and Arianna Astolfi
Nowadays, ancient open-air theatres are often re-adapted as performance spaces for the additional historical value they can offer to the spectators’ experience. Therefore, there has been an increasing interest in the modelling and simulation of the...
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Francesco Aletta, Giovanni Brambilla, Luigi Maffei and Massimiliano Masullo
The tourist experience of built environments has received a lot of attention in tourism marketing and management research. Several studies have shown that the environmental qualities of a place can contribute to its aesthetic appreciation and overall exp...
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Luigi Maffei, Tina Iachini, Massimiliano Masullo, Francesco Aletta, Francesco Sorrentino, Vincenzo Paolo Senese and Francesco Ruotolo
Preserving the soundscape and geographic extension of quiet areas is a great challenge against the wide-spreading of environmental noise. The E.U. Environmental Noise Directive underlines the need to preserve quiet areas as a new aim for the management o...
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