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Yuchang Sun, Jingsong Ma, Jiangfeng She, Qiang Zhao and Lixia He
Complex 3D building models, because of their huge data volume, almost always result in transmission congestion, which leads to poor user experience. To reduce the real-time transmission pressure, a novel view-dependent progressive transmission method was...
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Grégoire Dupont de Dinechin, Alexis Paljic and Jonathan Tanant
As a backdrop for our user study, we recreated a museum gallery in virtual reality. More generally, the results presented here may be interesting for all applications based on recreating real-world places as immersive virtual environments.
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Thorsten Roth, Martin Weier, Pablo Bauszat, André Hinkenjann and Yongmin Li
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework suited for rendering such previews...
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Liwei Zhang, Jiangfeng She, Junzhong Tan, Biao Wang and Yuchang Sun
High-quality terrain rendering has been the focus of many visualization applications over recent decades. Many terrain rendering methods use the strategy of Level of Detail (LOD) to create adaptive terrain models, but the transition between different lev...
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Kakehi, Y.; Iida, M.; Naemura, T.; Shirai, Y.; Matsushita, M.; Ohguro, T.
Pág. 48 - 53
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Norton, A. Rockwood, A.
Pág. 22 - 31
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