8   Artículos

 
en línea
Yuchang Sun, Jingsong Ma, Jiangfeng She, Qiang Zhao and Lixia He    
Complex 3D building models, because of their huge data volume, almost always result in transmission congestion, which leads to poor user experience. To reduce the real-time transmission pressure, a novel view-dependent progressive transmission method was... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
en línea
Grégoire Dupont de Dinechin, Alexis Paljic and Jonathan Tanant    
As a backdrop for our user study, we recreated a museum gallery in virtual reality. More generally, the results presented here may be interesting for all applications based on recreating real-world places as immersive virtual environments.
Revista: Applied Sciences    Formato: Electrónico

 
en línea
Thorsten Roth, Martin Weier, Pablo Bauszat, André Hinkenjann and Yongmin Li    
Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework suited for rendering such previews... ver más
Revista: Computers    Formato: Electrónico

 
en línea
Liwei Zhang, Jiangfeng She, Junzhong Tan, Biao Wang and Yuchang Sun    
High-quality terrain rendering has been the focus of many visualization applications over recent decades. Many terrain rendering methods use the strategy of Level of Detail (LOD) to create adaptive terrain models, but the transition between different lev... ver más
Revista: ISPRS International Journal of Geo-Information    Formato: Electrónico

 
usuarios registrados
Kakehi, Y.; Iida, M.; Naemura, T.; Shirai, Y.; Matsushita, M.; Ohguro, T.     Pág. 48 - 53
Revista: IEEE COMPUTER GRAPHICS AND APPLICATIONS    Formato: Impreso

 
usuarios registrados
Norton, A. Rockwood, A.     Pág. 22 - 31
Revista: IEEE COMPUTER GRAPHICS AND APPLICATIONS    Formato: Impreso

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